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sigonasr2/jmonkeyengine
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jmonkeyengine/jme3-core/src
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Nehon 6e287d0ef2 Introduced light culling when rendering shadow maps for all light types. When a light is out of the frustum, the shadow maps are not rendered anymore.
Also implemented proper Zextend and ZFade for al Light type allowing to cap the shadow distance and to smoothly fade shadows in and out
2014-10-26 16:05:37 +01:00
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main
Introduced light culling when rendering shadow maps for all light types. When a light is out of the frustum, the shadow maps are not rendered anymore.
2014-10-26 16:05:37 +01:00
plugins/java/com/jme3
* Put comment markers around imported library contents when loading shader
2014-06-05 23:16:10 -04:00
tools/java/jme3tools
BatchNode and GeometryBatchFactory now can handle normalized buffers.
2014-09-06 20:55:58 +02:00
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