A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-core/src
Nehon 6e287d0ef2 Introduced light culling when rendering shadow maps for all light types. When a light is out of the frustum, the shadow maps are not rendered anymore. 10 years ago
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main Introduced light culling when rendering shadow maps for all light types. When a light is out of the frustum, the shadow maps are not rendered anymore. 10 years ago
plugins/java/com/jme3 * Put comment markers around imported library contents when loading shader 11 years ago
tools/java/jme3tools BatchNode and GeometryBatchFactory now can handle normalized buffers. 11 years ago