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jmonkeyengine/jme3-core
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Nehon 6e287d0ef2 Introduced light culling when rendering shadow maps for all light types. When a light is out of the frustum, the shadow maps are not rendered anymore.
Also implemented proper Zextend and ZFade for al Light type allowing to cap the shadow distance and to smoothly fade shadows in and out
2014-10-26 16:05:37 +01:00
..
src
Introduced light culling when rendering shadow maps for all light types. When a light is out of the frustum, the shadow maps are not rendered anymore.
2014-10-26 16:05:37 +01:00
build.gradle
- update JmeVersion automatically in build script
2014-04-25 17:03:59 +02:00
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