A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-core/src
Nehon e6a55e9d3a Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader. 8 years ago
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main Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader. 8 years ago
plugins/java/com/jme3 fixed two problems with asset manager: 8 years ago
test test and fix for issue #710 (phantom triangles in a mesh collision) 8 years ago
tools/java/jme3tools LodGenerator should accept a constructor by mesh 8 years ago