nor..67 4f02b407cf - remove usage of Box mesh constructor with position from BasicGame template
- deprecate Box mesh constructor with position and add cause to javadoc
- BOOYA

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10064 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-01-13 01:00:53 +00:00

44 lines
990 B
Java

package mygame;
import com.jme3.app.SimpleApplication;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Box;
/**
* test
* @author normenhansen
*/
public class Main extends SimpleApplication {
public static void main(String[] args) {
Main app = new Main();
app.start();
}
@Override
public void simpleInitApp() {
Box b = new Box(1, 1, 1);
Geometry geom = new Geometry("Box", b);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", ColorRGBA.Blue);
geom.setMaterial(mat);
rootNode.attachChild(geom);
}
@Override
public void simpleUpdate(float tpf) {
//TODO: add update code
}
@Override
public void simpleRender(RenderManager rm) {
//TODO: add render code
}
}