nor..67 e0e539c8bd - fix physics debug view rogue meshes by adding mesh.getFloatBuffer(Type.Position).clear()
- make CollisionShapeFactory use not world translation but translation relative to given parent
- add CollisionShapeFactory test


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7060 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-03-21 01:48:19 +00:00
..
2011-03-14 12:55:32 +00:00
2011-03-14 12:55:32 +00:00
2011-03-14 12:55:32 +00:00
2011-03-14 12:55:32 +00:00
2011-03-14 12:55:32 +00:00
2011-03-14 12:55:32 +00:00
2011-03-16 00:10:52 +00:00
2011-03-14 12:55:32 +00:00
2011-03-14 12:55:32 +00:00
2011-03-14 12:55:32 +00:00
2011-03-14 12:55:32 +00:00
2011-03-14 12:55:32 +00:00
2011-03-14 12:55:32 +00:00
2011-03-14 12:55:32 +00:00