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135 lines
5.5 KiB
135 lines
5.5 KiB
/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.light;
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import com.jme3.app.SimpleApplication;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.light.AmbientLight;
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import com.jme3.light.PointLight;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.post.FilterPostProcessor;
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import com.jme3.renderer.queue.RenderQueue;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.shape.Box;
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import com.jme3.scene.shape.Sphere;
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import com.jme3.shadow.EdgeFilteringMode;
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import com.jme3.shadow.PointLightShadowFilter;
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import com.jme3.shadow.PointLightShadowRenderer;
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public class TestPointLightShadows extends SimpleApplication implements ActionListener{
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public static final int SHADOWMAP_SIZE = 512;
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public static void main(String[] args) {
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TestPointLightShadows app = new TestPointLightShadows();
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app.start();
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}
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Node lightNode;
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PointLightShadowRenderer plsr;
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PointLightShadowFilter plsf;
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AmbientLight al;
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@Override
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public void simpleInitApp () {
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flyCam.setMoveSpeed(10);
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cam.setLocation(new Vector3f(0.040581334f, 1.7745866f, 6.155161f));
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cam.setRotation(new Quaternion(4.3868728E-5f, 0.9999293f, -0.011230096f, 0.0039059948f));
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al = new AmbientLight(ColorRGBA.White.mult(0.02f));
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rootNode.addLight(al);
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Node scene = (Node) assetManager.loadModel("Models/Test/CornellBox_1.j3o");
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scene.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
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rootNode.attachChild(scene);
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rootNode.getChild("Cube").setShadowMode(RenderQueue.ShadowMode.Receive);
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lightNode = (Node) rootNode.getChild("Lamp");
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Geometry lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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//Geometry lightMdl = new Geometry("Light", new Box(.1f,.1f,.1f));
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lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
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lightMdl.setShadowMode(RenderQueue.ShadowMode.Off);
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lightNode.attachChild(lightMdl);
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//lightMdl.setLocalTranslation(lightNode.getLocalTranslation());
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Geometry box = new Geometry("box", new Box(0.2f, 0.2f, 0.2f));
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//Geometry lightMdl = new Geometry("Light", new Box(.1f,.1f,.1f));
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box.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
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box.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
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rootNode.attachChild(box);
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box.setLocalTranslation(-1f, 0.5f, -2);
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plsr = new PointLightShadowRenderer(assetManager, SHADOWMAP_SIZE);
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plsr.setLight((PointLight) scene.getLocalLightList().get(0));
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plsr.setEdgeFilteringMode(EdgeFilteringMode.PCF4);
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plsr.setShadowZExtend(15);
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plsr.setShadowZFadeLength(5);
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plsr.setShadowIntensity(0.9f);
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// plsr.setFlushQueues(false);
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//plsr.displayFrustum();
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plsr.displayDebug();
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viewPort.addProcessor(plsr);
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plsf = new PointLightShadowFilter(assetManager, SHADOWMAP_SIZE);
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plsf.setLight((PointLight) scene.getLocalLightList().get(0));
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plsf.setShadowZExtend(15);
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plsf.setShadowZFadeLength(5);
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plsf.setShadowIntensity(0.8f);
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plsf.setEdgeFilteringMode(EdgeFilteringMode.PCF4);
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plsf.setEnabled(false);
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FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
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fpp.addFilter(plsf);
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viewPort.addProcessor(fpp);
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inputManager.addListener(this,"ShadowUp","ShadowDown");
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ShadowTestUIManager uiMan = new ShadowTestUIManager(assetManager, plsr, plsf, guiNode, inputManager, viewPort);
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}
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@Override
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public void simpleUpdate(float tpf) {
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// lightNode.move(FastMath.cos(tpf) * 0.4f, 0, FastMath.sin(tpf) * 0.4f);
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}
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@Override
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public void onAction(String name, boolean isPressed, float tpf) {
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if ((name.equals("ShadowUp") || name.equals("ShadowDown")) && isPressed) {
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al.setColor(ColorRGBA.White.mult((1 - plsr.getShadowIntensity()) * 0.2f));
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}
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}
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} |