A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-effects/src/main/resources/Common/MatDefs/Post
Nehon d537a1c22e Added a GLSL150 to most of the shaders used in the engine (except deprecated ones). 8 years ago
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BloomExtract.j3md switch to gradle layout 11 years ago
BloomFinal.j3md switch to gradle layout 11 years ago
CartoonEdge.frag switch to gradle layout 11 years ago
CartoonEdge.j3md switch to gradle layout 11 years ago
CartoonEdge15.frag switch to gradle layout 11 years ago
Compose.frag switch to gradle layout 11 years ago
Compose.j3md switch to gradle layout 11 years ago
Compose15.frag switch to gradle layout 11 years ago
CrossHatch.frag switch to gradle layout 11 years ago
CrossHatch.j3md switch to gradle layout 11 years ago
CrossHatch15.frag Fixed #316 where some post processing effects were not working when using OPENGL_3 renderer due to an error in the fragment shader. 10 years ago
DepthOfField.frag switch to gradle layout 11 years ago
DepthOfField.j3md switch to gradle layout 11 years ago
DepthOfField15.frag Fixed #316 where some post processing effects were not working when using OPENGL_3 renderer due to an error in the fragment shader. 10 years ago
FXAA.frag Added a GLSL150 to most of the shaders used in the engine (except deprecated ones). 8 years ago
FXAA.j3md Added a GLSL150 to most of the shaders used in the engine (except deprecated ones). 8 years ago
FXAA.vert Added a GLSL150 to most of the shaders used in the engine (except deprecated ones). 8 years ago
Fade.frag switch to gradle layout 11 years ago
Fade.j3md switch to gradle layout 11 years ago
Fade15.frag Fixed #316 where some post processing effects were not working when using OPENGL_3 renderer due to an error in the fragment shader. 10 years ago
Fog.frag Fixed an issue in the fog filter's shader that was preventing it to run on android 9 years ago
Fog.j3md switch to gradle layout 11 years ago
Fog15.frag Fixed an issue in the fog filter's shader that was preventing it to run on android 9 years ago
GammaCorrection.frag - Fixed the GammaCorrectionFilter so it properly works with multisampling, will be used as a fall back to upcoming Gamma Correction implementation 11 years ago
GammaCorrection.j3md Fixed GammaCorrectionFilter path to j3md and frag files 11 years ago
GammaCorrection15.frag - Fixed the GammaCorrectionFilter so it properly works with multisampling, will be used as a fall back to upcoming Gamma Correction implementation 11 years ago
LightScattering.frag Fixed some compilations warning in the lightScattering shaders and a compilation error in the glsl 1.2 shader 11 years ago
LightScattering.j3md switch to gradle layout 11 years ago
LightScattering15.frag Fixed some compilations warning in the lightScattering shaders and a compilation error in the glsl 1.2 shader 11 years ago
LightScattering15.vert switch to gradle layout 11 years ago
Overlay.frag switch to gradle layout 11 years ago
Overlay.j3md switch to gradle layout 11 years ago
Overlay15.frag Fixed #316 where some post processing effects were not working when using OPENGL_3 renderer due to an error in the fragment shader. 10 years ago
Post.vert Added a GLSL150 to most of the shaders used in the engine (except deprecated ones). 8 years ago
Post15.vert switch to gradle layout 11 years ago
Posterization.frag switch to gradle layout 11 years ago
Posterization.j3md switch to gradle layout 11 years ago
Posterization15.frag Fixed #316 where some post processing effects were not working when using OPENGL_3 renderer due to an error in the fragment shader. 10 years ago
ToneMap.frag Added a GLSL150 to most of the shaders used in the engine (except deprecated ones). 8 years ago
ToneMap.j3md Added a GLSL150 to most of the shaders used in the engine (except deprecated ones). 8 years ago
bloomExtract.frag switch to gradle layout 11 years ago
bloomExtract15.frag Use texture() instead of texture2D() in bloomExtract15 and bloomFinal15 9 years ago
bloomFinal.frag switch to gradle layout 11 years ago
bloomFinal15.frag Use texture() instead of texture2D() in bloomExtract15 and bloomFinal15 9 years ago