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jmonkeyengine
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jmonkeyengine
/
jme3-core
/
src
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Nehon
1b2cc6a63b
SkeletonControl now falls back to software skinning when there are more than 255 bones instead of crashing when the shader compiles.
2017-12-10 19:56:32 +01:00
..
main
SkeletonControl now falls back to software skinning when there are more than 255 bones instead of crashing when the shader compiles.
2017-12-10 19:56:32 +01:00
plugins/java/com
/jme3
Fixed finding definitions during material loading.
2017-11-27 11:37:37 +01:00
test
fix issue
#749
: NPE in CollideIgnoreTransformTest
2017-10-01 00:12:43 -07:00
tools/java
/jme3tools
LodGenerator should accept a constructor by mesh
2017-06-22 13:26:47 +02:00