A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine/src/tools/jme3tools
Sha..rd 6aefda2e38 * BatchNode / GeometryBatchFactory now batch animated models correctly. Note that any control(s) are removed during the batching process, and must be re-added after batching for animation to work. 13 years ago
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converters * Deprecated FloatToFixed: You should use regular floats on Android instead of using fixed decimal format (most mobile GPUs support float anyway) 13 years ago
optimize * BatchNode / GeometryBatchFactory now batch animated models correctly. Note that any control(s) are removed during the batching process, and must be re-added after batching for animation to work. 13 years ago
savegame * Fix crash in SaveGame class due to lack of regex escape -> used char token instead 13 years ago
shader * Formatting and names in ShaderDebug 13 years ago
shadercheck ShaderCheck : fixed compilation issue due to recent shaderKey change 13 years ago