A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-examples/src/main/java/jme3test
Kirill Vainer d1b866735a don't use deprecated AudioNode constructor 9 years ago
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animation switch to gradle layout 11 years ago
app MPO: clone MPOs instead of sharing references 9 years ago
asset AssetManager: set locator path only once per thread 10 years ago
audio don't use deprecated AudioNode constructor 9 years ago
awt Converted Application to an interface and renamed the old Application to 9 years ago
batching switch to gradle layout 11 years ago
blender switch to gradle layout 11 years ago
bounding switch to gradle layout 11 years ago
bullet Merge pull request #448 from Dokthar/hoveringtank 9 years ago
collision LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value) 9 years ago
conversion Delete TestTriangleStrip 10 years ago
effect fix crashes in several tests 9 years ago
export switch to gradle layout 11 years ago
games switch to gradle layout 11 years ago
gui switch to gradle layout 11 years ago
helloworld switch to gradle layout 11 years ago
input switch to gradle layout 11 years ago
light Fixed binormal calculation in Single pass lighting 9 years ago
material fix crashes in several tests 9 years ago
math switch to gradle layout 11 years ago
model LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value) 9 years ago
network Fixed a bug in server initialization related to serializer registration. 9 years ago
niftygui feature: Update Nifty GUI to version 1.4.1 10 years ago
post TestRenderToMemory: fix fps display 9 years ago
renderer test: fix crash due to deprecated material 10 years ago
scene LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value) 9 years ago
stress Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader. 10 years ago
terrain switch to gradle layout 11 years ago
texture * Test the RGB565 format in TestImageRaster (since it is supported on all platforms) 10 years ago
tools switch to gradle layout 11 years ago
water Adjusted TestPostWater to gamma correction 11 years ago
TestChooser.java Fix the test chooser to not instantiate the class if it's just 9 years ago