* Added check in shader for number of bones * Fix crash when Skinning.glsllib is imported by shader * Fix incorrect transform of tangent vector in shader git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10552 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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A complete 3D game development suite written purely in Java.
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