rem..om bc62609746 OGLESShaderRenderer now only force mediump precision for float in the fragment shader.
Default precision for the vertex shader for float is highp.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10422 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-02-20 22:31:15 +00:00
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