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jmonkeyengine/engine
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bre..ns 08cb3182bd * set terrainLighting mat default shininess to 0
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8747 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-11-21 17:29:33 +00:00
..
lib
- update to lwjgl 2.8.2
2011-11-14 11:55:34 +00:00
nbproject
fixed add terrain bug, now they all use the same action
2011-08-16 16:14:46 +00:00
src
* set terrainLighting mat default shininess to 0
2011-11-21 17:29:33 +00:00
test/com
* Canvas is now using pbuffer workaround, allowing renderer to acquire renderer capabilities even if the canvas is not visible yet.
2011-04-30 23:10:25 +00:00
.classpath
fixed the jME3 classpath for Eclipse users (incorrect NiftyGUI references)
2011-10-18 21:00:53 +00:00
.project
move jme3 to trunk
2011-03-14 12:55:32 +00:00
build.xml
- change bullet native build process and project
2011-11-12 00:44:14 +00:00
MANIFEST.MF
move jme3 to trunk
2011-03-14 12:55:32 +00:00
master-application.jnlp
- cleanup build process
2011-05-03 14:33:55 +00:00
mountains.zip
Fix: the new way to add physics to terrainGrid is to use the listener interface, see updated tests
2011-07-07 15:02:08 +00:00
preview-application.html
move jme3 to trunk
2011-03-14 12:55:32 +00:00
quake3level.zip
move jme3 to trunk
2011-03-14 12:55:32 +00:00
TestChooser.exe
move jme3 to trunk
2011-03-14 12:55:32 +00:00
town.zip
move jme3 to trunk
2011-03-14 12:55:32 +00:00
wildhouse.zip
move jme3 to trunk
2011-03-14 12:55:32 +00:00
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