A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine/src/bullet-native/com_jme3_bullet_collision_s...

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1.2 KiB

/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_collision_shapes_CompoundCollisionShape */
#ifndef _Included_com_jme3_bullet_collision_shapes_CompoundCollisionShape
#define _Included_com_jme3_bullet_collision_shapes_CompoundCollisionShape
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_collision_shapes_CompoundCollisionShape
* Method: createShape
* Signature: ()J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_collision_shapes_CompoundCollisionShape_createShape
(JNIEnv *, jobject);
/*
* Class: com_jme3_bullet_collision_shapes_CompoundCollisionShape
* Method: addChildShape
* Signature: (JJLcom/jme3/math/Vector3f;Lcom/jme3/math/Matrix3f;)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_collision_shapes_CompoundCollisionShape_addChildShape
(JNIEnv *, jobject, jlong, jlong, jobject, jobject);
/*
* Class: com_jme3_bullet_collision_shapes_CompoundCollisionShape
* Method: removeChildShape
* Signature: (JJ)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_collision_shapes_CompoundCollisionShape_removeChildShape
(JNIEnv *, jobject, jlong, jlong);
#ifdef __cplusplus
}
#endif
#endif