A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine/src
nor..67 70eddd78a7 - fix native bullet compiler error 12 years ago
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android Removed logging of unset uniform for Android to match Desktop and avoid flooding the log 12 years ago
blender/com/jme3 Hardware Skinning now uses its own bone index and bone weight buffers. The vertex buffers are initialized empty when the model is loaded and placed in the cache. 12 years ago
bullet/com/jme3/bullet Native bullet will no longer ignore changes to the broadphase type 12 years ago
bullet-common/com/jme3/bullet - slightly improve AbstractPhysicsControl flow 12 years ago
bullet-native - fix native bullet compiler error 12 years ago
core - Fixed the way handedness/parity is computed in the tangent binormal generator 12 years ago
core-data Hardware Skinning now uses its own bone index and bone weight buffers. The vertex buffers are initialized empty when the model is loaded and placed in the cache. 12 years ago
core-effects Made a ComposeFilter that allows one to compose post filtered outputs from multiple viewports 12 years ago
core-plugins/com/jme3 ShaderNodes : generated shaders are now cached by the assetManager to avoid generating a new shader for already loaded materials. This saves memory and avoids a lot of shader switches at render time. 12 years ago
desktop * Fix issue 574 (by extending JFrame instead of JDialog) 12 years ago
ios/com/jme3/system/ios - change logging from logger.info() logger.fine and logger.warning() 12 years ago
jbullet/com/jme3/bullet - remove setScale override from Sphere and Box 12 years ago
jheora/com/jme3/newvideo Replace NetBeans file templates with jME licenses 13 years ago
jogg/com/jme3/audio/plugins - set logging from Level.INFO to Level.FINE for most logging 12 years ago
jogl/com/jme3 Switches to GlueGen build 669, JOAL build 435 and JOGL build 989 12 years ago
lwjgl/com/jme3 * Display LWJGL version when context is created (why was this part removed?) 12 years ago
networking/com/jme3/network - set logging from Level.INFO to Level.FINE for most logging 12 years ago
niftygui fixed JmeBatchRendererBackend that was not properly reseting the forcedRenderState of the renderer causing depth test and depth write to be disable once th first frame was rendered 12 years ago
ogre/com/jme3/scene/plugins/ogre Hardware Skinning now uses its own bone index and bone weight buffers. The vertex buffers are initialized empty when the model is loaded and placed in the cache. 12 years ago
openal-soft-native/android Android: Add support for effects, filters, reverb, and environment to Android implementation of OpenAL Soft 12 years ago
terrain add check in lod control for camera existence when it can be empty in the sdk 12 years ago
test/jme3test removed the mesh collision shape from HelloTerrainCollision.java 12 years ago
tools/jme3tools GeometryBatchFactory, fixed wrong model bounds updating 12 years ago
xml/com/jme3/export/xml Change all source licenses to say 2009-2012 13 years ago