rem..om a67786c58e fixed issue when saving a mesh in hw skinning mode was not restoring the buffers.
restored the code to enforce BoneIndex and BoneWeight to be in the heap for software anim because it was failing on android, until I find a proper solution

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10659 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-06-22 19:48:45 +00:00
2013-06-18 21:02:28 +00:00
2013-01-25 14:00:46 +00:00
Description
A complete 3D game development suite written purely in Java.
844 MiB
Languages
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C++ 2.5%
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C 0.3%
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