A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-effects/src/main/resources/Common/MatDefs/Post
Paul Speed 81667f8f45 Fixed the DepthOfFieldFilter to properly get the near/far distance from JME 7 years ago
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BloomExtract.j3md Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for 8 years ago
BloomFinal.j3md Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for 8 years ago
CartoonEdge.frag Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for 8 years ago
CartoonEdge.j3md Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for 8 years ago
Compose.frag Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for 8 years ago
Compose.j3md Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for 8 years ago
CrossHatch.frag Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for 8 years ago
CrossHatch.j3md Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for 8 years ago
DepthOfField.frag Fixed the DepthOfFieldFilter to properly get the near/far distance from JME 7 years ago
DepthOfField.j3md Fixed the DepthOfFieldFilter to properly get the near/far distance from JME 7 years ago
FXAA.frag Added a GLSL150 to most of the shaders used in the engine (except deprecated ones). 8 years ago
FXAA.j3md Added a GLSL150 to most of the shaders used in the engine (except deprecated ones). 8 years ago
FXAA.vert Added a GLSL150 to most of the shaders used in the engine (except deprecated ones). 8 years ago
Fade.frag Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for 8 years ago
Fade.j3md Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for 8 years ago
Fog.frag Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for 8 years ago
Fog.j3md Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for 8 years ago
LightScattering.frag Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for 8 years ago
LightScattering.j3md Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for 8 years ago
Overlay.frag Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for 8 years ago
Overlay.j3md Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for 8 years ago
Post.vert Added a GLSL150 to most of the shaders used in the engine (except deprecated ones). 8 years ago
Post15.vert switch to gradle layout 11 years ago
Posterization.frag Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for 8 years ago
Posterization.j3md Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for 8 years ago
ToneMap.frag Avoid calculating whitepoint for each sample for HDR (#722) 8 years ago
ToneMap.j3md Avoid calculating whitepoint for each sample for HDR (#722) 8 years ago
bloomExtract.frag Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for 8 years ago
bloomFinal.frag Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for 8 years ago