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133 lines
4.4 KiB
133 lines
4.4 KiB
/*
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* Copyright (c) 2011 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.network;
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import com.jme3.network.*;
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import com.jme3.network.serializing.Serializable;
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import com.jme3.network.serializing.Serializer;
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/**
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* A simple test chat server. When SM implements a set
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* of standard chat classes this can become a lot simpler.
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*
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* @version $Revision$
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* @author Paul Speed
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*/
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public class TestChatServer {
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// Normally these and the initialized method would
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// be in shared constants or something.
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public static final String NAME = "Test Chat Server";
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public static final int VERSION = 1;
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public static final int PORT = 5110;
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public static final int UDP_PORT = 5110;
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public static void initializeClasses() {
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// Doing it here means that the client code only needs to
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// call our initialize.
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Serializer.registerClass(ChatMessage.class);
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}
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public static void main(String... args) throws Exception {
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initializeClasses();
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// Use this to test the client/server name version check
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Server server = Network.createServer(NAME, VERSION, PORT, UDP_PORT);
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server.start();
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ChatHandler handler = new ChatHandler();
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server.addMessageListener(handler, ChatMessage.class);
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// Keep running basically forever
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synchronized (NAME) {
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NAME.wait();
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}
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}
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private static class ChatHandler implements MessageListener<HostedConnection> {
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public ChatHandler() {
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}
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public void messageReceived(HostedConnection source, Message m) {
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if (m instanceof ChatMessage) {
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// Keep track of the name just in case we
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// want to know it for some other reason later and it's
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// a good example of session data
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source.setAttribute("name", ((ChatMessage) m).getName());
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System.out.println("Broadcasting:" + m + " reliable:" + m.isReliable());
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// Just rebroadcast... the reliable flag will stay the
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// same so if it came in on UDP it will go out on that too
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source.getServer().broadcast(m);
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} else {
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System.err.println("Received odd message:" + m);
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}
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}
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}
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@Serializable
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public static class ChatMessage extends AbstractMessage {
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private String name;
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private String message;
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public ChatMessage() {
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}
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public ChatMessage(String name, String message) {
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setName(name);
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setMessage(message);
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}
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public void setName(String name) {
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this.name = name;
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}
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public String getName() {
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return name;
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}
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public void setMessage(String s) {
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this.message = s;
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}
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public String getMessage() {
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return message;
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}
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public String toString() {
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return name + ":" + message;
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}
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}
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}
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