A complete 3D game development suite written purely in Java.
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jmonkeyengine/sdk/jme3-templates/src/com/jme3/gde/templates/basic/BasicGameWizardPanel.java

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3.9 KiB

/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.gde.templates.basic;
import java.awt.Component;
import java.util.HashSet;
import java.util.Set;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
import org.openide.WizardDescriptor;
import org.openide.WizardValidationException;
import org.openide.util.HelpCtx;
import org.openide.util.NbBundle;
/**
* Panel just asking for basic info.
*/
public class BasicGameWizardPanel implements WizardDescriptor.Panel,
WizardDescriptor.ValidatingPanel, WizardDescriptor.FinishablePanel {
private WizardDescriptor wizardDescriptor;
private BasicGamePanelVisual component;
public BasicGameWizardPanel() {
}
public Component getComponent() {
if (component == null) {
component = new BasicGamePanelVisual(this);
component.setName(NbBundle.getMessage(BasicGameWizardPanel.class, "LBL_CreateProjectStep"));
}
return component;
}
public HelpCtx getHelp() {
return new HelpCtx("sdk.project_creation");
}
public boolean isValid() {
getComponent();
return component.valid(wizardDescriptor);
}
private final Set<ChangeListener> listeners = new HashSet<ChangeListener>(1); // or can use ChangeSupport in NB 6.0
public final void addChangeListener(ChangeListener l) {
synchronized (listeners) {
listeners.add(l);
}
}
public final void removeChangeListener(ChangeListener l) {
synchronized (listeners) {
listeners.remove(l);
}
}
protected final void fireChangeEvent() {
Set<ChangeListener> ls;
synchronized (listeners) {
ls = new HashSet<ChangeListener>(listeners);
}
ChangeEvent ev = new ChangeEvent(this);
for (ChangeListener l : ls) {
l.stateChanged(ev);
}
}
public void readSettings(Object settings) {
wizardDescriptor = (WizardDescriptor) settings;
component.read(wizardDescriptor);
}
public void storeSettings(Object settings) {
WizardDescriptor d = (WizardDescriptor) settings;
component.store(d);
}
public boolean isFinishPanel() {
return true;
}
public void validate() throws WizardValidationException {
getComponent();
component.validate(wizardDescriptor);
}
}