A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-core/src
Nehon 1b2cc6a63b SkeletonControl now falls back to software skinning when there are more than 255 bones instead of crashing when the shader compiles. 7 years ago
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main SkeletonControl now falls back to software skinning when there are more than 255 bones instead of crashing when the shader compiles. 7 years ago
plugins/java/com/jme3 Fixed finding definitions during material loading. 7 years ago
test fix issue #749: NPE in CollideIgnoreTransformTest 7 years ago
tools/java/jme3tools LodGenerator should accept a constructor by mesh 8 years ago