A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine/src
nor..67 b4a55256de - change bullet PhysicsControls to keep their CollisionShape when detaching 13 years ago
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android Removing Android Sensor Support (undo r9610). Preparing for new way of implementing sensor support on Android. 13 years ago
blender/com/jme3 Fix to specifying texture UV coordinates for generated textures. 13 years ago
bullet/com/jme3/bullet SDK: 13 years ago
bullet-common/com/jme3/bullet - change bullet PhysicsControls to keep their CollisionShape when detaching 13 years ago
bullet-native - fix bug in native bullet ray direction (thanks to EmpirePhoenix) 13 years ago
core ParticleEmitter : created a RadialParticleInfluencer 13 years ago
core-data * GLSL spec allows having unset uniforms/attributes/varyings as long as they are not used in the shader, thus they are now always in scope 13 years ago
core-effects WaterFilter can now have a square shape 13 years ago
core-plugins/com/jme3 * Added methods to BufferUtils to create Vector4f buffers or set them 13 years ago
desktop remove unused import 13 years ago
jbullet/com/jme3/bullet SDK: 13 years ago
jheora/com/jme3/newvideo * Added new Jheora video system, however as advertised, audio will NOT work. If you want to try and fix it, go ahead. 13 years ago
jogg/com/jme3/audio/plugins Audio : implemented API for seeking capability in streamed ogg files. It doesn't work fine yet 13 years ago
lwjgl/com/jme3 * Deprecated Intensity formats and RGB10, these never worked, and never will 13 years ago
networking/com/jme3/network Modified the Serializer registration of DisconnectMessage 13 years ago
niftygui Removing Android Sensor Support (undo r9610). Preparing for new way of implementing sensor support on Android. 13 years ago
ogre/com/jme3/scene/plugins/ogre * Fix crash when loading animated OgreXML model exported from blender2ogre 0.5.7 13 years ago
terrain fixed the terrain normal calc for the edges 13 years ago
test/jme3test * Added new ImageRaster thing, it can let you read and write pixels on jME3 images without caring about the underlying format. NOTE: None of the jME3 internal classes use it yet, the code has yet to be ported. 13 years ago
tools/jme3tools * Fix crash in SaveGame class due to lack of regex escape -> used char token instead 13 years ago
xml/com/jme3/export/xml * New J3O format version: fixed incorrect serialization of savable versions for certain class hierarchies 13 years ago