A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine/src/test/jme3test/audio/TestReverb.java

84 lines
3.1 KiB

/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.audio;
import com.jme3.audio.AudioNode;
import com.jme3.audio.Environment;
//import com.jme3.audio.PointAudioSource;
import com.jme3.math.FastMath;
import com.jme3.math.Vector3f;
public class TestReverb extends AudioApp {
private AudioNode src;
private float time = 0;
private float nextTime = 1;
public static void main(String[] args){
TestReverb test = new TestReverb();
test.start();
}
@Override
public void initAudioApp(){
src = new AudioNode(audioRenderer, assetManager, "Sound/Effects/Bang.wav");
float[] eax = new float[]
{15, 38.0f, 0.300f, -1000, -3300, 0, 1.49f, 0.54f, 1.00f, -2560, 0.162f, 0.00f,0.00f,0.00f, -229, 0.088f, 0.00f,0.00f,0.00f, 0.125f, 1.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
;
// ar.setEnvironment(new Environment(eax));
Environment env = Environment.Cavern;
audioRenderer.setEnvironment(env);
}
@Override
public void updateAudioApp(float tpf){
time += tpf;
if (time > nextTime){
Vector3f v = new Vector3f();
v.setX(FastMath.nextRandomFloat());
v.setY(FastMath.nextRandomFloat());
v.setZ(FastMath.nextRandomFloat());
v.multLocal(40, 2, 40);
v.subtractLocal(20, 1, 20);
src.setLocalTranslation(v);
audioRenderer.playSourceInstance(src);
time = 0;
nextTime = FastMath.nextRandomFloat() * 2 + 0.5f;
}
}
}