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84 lines
3.1 KiB
84 lines
3.1 KiB
/*
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* Copyright (c) 2009-2010 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.audio;
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import com.jme3.audio.AudioNode;
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import com.jme3.audio.Environment;
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//import com.jme3.audio.PointAudioSource;
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import com.jme3.math.FastMath;
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import com.jme3.math.Vector3f;
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public class TestReverb extends AudioApp {
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private AudioNode src;
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private float time = 0;
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private float nextTime = 1;
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public static void main(String[] args){
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TestReverb test = new TestReverb();
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test.start();
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}
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@Override
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public void initAudioApp(){
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src = new AudioNode(audioRenderer, assetManager, "Sound/Effects/Bang.wav");
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float[] eax = new float[]
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{15, 38.0f, 0.300f, -1000, -3300, 0, 1.49f, 0.54f, 1.00f, -2560, 0.162f, 0.00f,0.00f,0.00f, -229, 0.088f, 0.00f,0.00f,0.00f, 0.125f, 1.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
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;
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// ar.setEnvironment(new Environment(eax));
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Environment env = Environment.Cavern;
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audioRenderer.setEnvironment(env);
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}
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@Override
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public void updateAudioApp(float tpf){
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time += tpf;
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if (time > nextTime){
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Vector3f v = new Vector3f();
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v.setX(FastMath.nextRandomFloat());
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v.setY(FastMath.nextRandomFloat());
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v.setZ(FastMath.nextRandomFloat());
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v.multLocal(40, 2, 40);
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v.subtractLocal(20, 1, 20);
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src.setLocalTranslation(v);
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audioRenderer.playSourceInstance(src);
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time = 0;
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nextTime = FastMath.nextRandomFloat() * 2 + 0.5f;
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}
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}
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}
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