/* * Copyright (c) 2009-2010 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.audio; import com.jme3.audio.AudioNode; import com.jme3.audio.Environment; //import com.jme3.audio.PointAudioSource; import com.jme3.math.FastMath; import com.jme3.math.Vector3f; public class TestReverb extends AudioApp { private AudioNode src; private float time = 0; private float nextTime = 1; public static void main(String[] args){ TestReverb test = new TestReverb(); test.start(); } @Override public void initAudioApp(){ src = new AudioNode(audioRenderer, assetManager, "Sound/Effects/Bang.wav"); float[] eax = new float[] {15, 38.0f, 0.300f, -1000, -3300, 0, 1.49f, 0.54f, 1.00f, -2560, 0.162f, 0.00f,0.00f,0.00f, -229, 0.088f, 0.00f,0.00f,0.00f, 0.125f, 1.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f } ; // ar.setEnvironment(new Environment(eax)); Environment env = Environment.Cavern; audioRenderer.setEnvironment(env); } @Override public void updateAudioApp(float tpf){ time += tpf; if (time > nextTime){ Vector3f v = new Vector3f(); v.setX(FastMath.nextRandomFloat()); v.setY(FastMath.nextRandomFloat()); v.setZ(FastMath.nextRandomFloat()); v.multLocal(40, 2, 40); v.subtractLocal(20, 1, 20); src.setLocalTranslation(v); audioRenderer.playSourceInstance(src); time = 0; nextTime = FastMath.nextRandomFloat() * 2 + 0.5f; } } }