A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-examples/src/main/java/jme3test/light/pbr/TestPBRDirectLighting.java

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/*
* Copyright (c) 2009-2015 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.light.pbr;
import com.jme3.app.ChaseCameraAppState;
import com.jme3.app.SimpleApplication;
import com.jme3.bounding.BoundingSphere;
import com.jme3.environment.EnvironmentCamera;
import com.jme3.environment.LightProbeFactory;
import com.jme3.environment.generation.JobProgressAdapter;
import com.jme3.environment.util.EnvMapUtils;
import com.jme3.environment.util.LightsDebugState;
import com.jme3.input.ChaseCamera;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.light.DirectionalLight;
import com.jme3.light.LightProbe;
import com.jme3.material.Material;
import com.jme3.math.*;
import com.jme3.post.FilterPostProcessor;
import com.jme3.post.filters.ToneMapFilter;
import com.jme3.scene.*;
import com.jme3.scene.shape.Sphere;
import com.jme3.texture.plugins.ktx.KTXLoader;
import com.jme3.util.MaterialDebugAppState;
import com.jme3.util.SkyFactory;
import com.jme3.util.mikktspace.MikktspaceTangentGenerator;
/**
* A test case for PBR lighting.
* Still experimental.
*
* @author nehon
*/
public class TestPBRDirectLighting extends SimpleApplication {
public static void main(String[] args) {
TestPBRDirectLighting app = new TestPBRDirectLighting();
app.start();
}
private DirectionalLight dl;
private float roughness = 0.0f;
@Override
public void simpleInitApp() {
viewPort.setBackgroundColor(ColorRGBA.DarkGray);
dl = new DirectionalLight();
dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
rootNode.addLight(dl);
dl.setColor(ColorRGBA.White);
ChaseCameraAppState chaser = new ChaseCameraAppState();
chaser.setDragToRotate(true);
chaser.setMinVerticalRotation(-FastMath.HALF_PI);
chaser.setMaxDistance(1000);
chaser.setInvertVerticalAxis(true);
getStateManager().attach(chaser);
chaser.setTarget(rootNode);
flyCam.setEnabled(false);
Geometry sphere = new Geometry("sphere", new Sphere(32, 32, 1));
final Material m = new Material(assetManager, "Common/MatDefs/Light/PBRLighting.j3md");
m.setColor("BaseColor", ColorRGBA.Black);
m.setFloat("Metallic", 0f);
m.setFloat("Roughness", roughness);
sphere.setMaterial(m);
rootNode.attachChild(sphere);
inputManager.addListener(new ActionListener() {
@Override
public void onAction(String name, boolean isPressed, float tpf) {
if (name.equals("rup") && isPressed) {
roughness = FastMath.clamp(roughness + 0.1f, 0.0f, 1.0f);
m.setFloat("Roughness", roughness);
}
if (name.equals("rdown") && isPressed) {
roughness = FastMath.clamp(roughness - 0.1f, 0.0f, 1.0f);
m.setFloat("Roughness", roughness);
}
if (name.equals("light") && isPressed) {
dl.setDirection(cam.getDirection().normalize());
}
}
}, "light", "rup", "rdown");
inputManager.addMapping("light", new KeyTrigger(KeyInput.KEY_F));
inputManager.addMapping("rup", new KeyTrigger(KeyInput.KEY_UP));
inputManager.addMapping("rdown", new KeyTrigger(KeyInput.KEY_DOWN));
}
@Override
public void simpleUpdate(float tpf) {
}
}