A complete 3D game development suite written purely in Java.
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shadowislord 7a09fbbeb0 Fix the last part of issue #90 10 years ago
gradle/wrapper Switch from gradle 1.12 to 2.2.1 10 years ago
jme3-android * Do not crash if running on x86 / MIPS android system when using JmeSystem.getPlatform() 10 years ago
jme3-android-native Match # of parallel build processes to number of CPUs for native builds 10 years ago
jme3-blender Feature: curves and surfaces now have their own temporal mesh which 10 years ago
jme3-bullet - remove deprecation of CharacterControl 10 years ago
jme3-bullet-native - fix jme3-bullet-natives build issue 10 years ago
jme3-bullet-native-android Match # of parallel build processes to number of CPUs for native builds 10 years ago
jme3-core ScreenshotAppState to use old FB read-back 10 years ago
jme3-desktop ScreenshotAppState to use old FB read-back 10 years ago
jme3-effects * Fix FXAA on Android (but it's not really noticeable .. pixels are too small) 10 years ago
jme3-examples TestRenderToMemory to use the same read-back method as AwtPanels 10 years ago
jme3-ios Refactor renderer system 10 years ago
jme3-jbullet bullet: refactor PhysiscSpace.addAll/removeAll 10 years ago
jme3-jogg Fix two issues with streaming OGG/Vorbis 10 years ago
jme3-jogl Refactor renderer system 10 years ago
jme3-lwjgl Better GraphicsDebug / GraphicsTrace implementation 10 years ago
jme3-networking * Fix java 8 syntax error in UdpEndpoint 11 years ago
jme3-niftygui - add nifty style to nifty jar collection (should be moved to separate library entry at some point) 10 years ago
jme3-plugins Fix the last part of issue #90 10 years ago
jme3-terrain * Remove GL1 technique from TerrainLighting.j3md 10 years ago
jme3-testdata - add test case for compressed dds array textures 10 years ago
lib Add android.jar to root project and use during jme-android project build. 10 years ago
sdk - remove backgroundColor directives from TerrainEditor to make it more compatible with LAFs 10 years ago
.gitignore - update gitignore to not ignore the precompiled bullet natives 10 years ago
.nb-gradle-properties Add default license for new files 10 years ago
.travis.yml Use default JDK for travis build 10 years ago
CONTRIBUTING.md update steps for eclipse setup and building project 10 years ago
README.md Update README.md 10 years ago
build.gradle - add run task to jme3-examples 10 years ago
common.gradle - make javadoc output more readable 10 years ago
gradle.properties - enable building of JavaDoc 10 years ago
gradlew add gradle wrapper 11 years ago
gradlew.bat add gradle wrapper 11 years ago
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settings.gradle - change behavior of "buildNativeProjects" setting to not exclude native subprojects from build but instead copy precompiled binaries 10 years ago

README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives in Q4 2014.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!