A complete 3D game development suite written purely in Java.
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iwgeric 768f099d1d remove android build from jme3-bullet-native (separate subproject now) 11 years ago
gradle/wrapper add gradle wrapper 11 years ago
jme3-android Change AndroidAssetManager to use the native lib to load png and gif files 11 years ago
jme3-android-native change method to check for existance of the android ndk 11 years ago
jme3-blender switch to gradle layout 11 years ago
jme3-bullet switch to gradle layout 11 years ago
jme3-bullet-native remove android build from jme3-bullet-native (separate subproject now) 11 years ago
jme3-bullet-native-android add separate project files for building android native bullet 11 years ago
jme3-core fix the fix for issue #635 as discussed at http://hub.jmonkeyengine.org/forum/topic/proposed-fix-for-issue-635/page/2 and 11 years ago
jme3-desktop fix for GitHub issue #115 (GoogleCode issue #638) as discussed at http://hub.jmonkeyengine.org/forum/topic/proposed-fix-for-issue-638 11 years ago
jme3-effects switch to gradle layout 11 years ago
jme3-examples fix checks for SDK and native builds 11 years ago
jme3-ios - add iOS to build 11 years ago
jme3-jbullet switch to gradle layout 11 years ago
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jme3-jogl update jogl dependency to 2.1.4 11 years ago
jme3-lwjgl switch to gradle layout 11 years ago
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jme3-testdata switch to gradle layout 11 years ago
lib switch to gradle layout 11 years ago
sdk SDK: fix some Generics warnings 11 years ago
.gitignore ignore android native bullet build directory 11 years ago
CONTRIBUTING.md Update CONTRIBUTING.md 11 years ago
README.md Created README.md 11 years ago
build.gradle change method to check for existance of the android ndk 11 years ago
common.gradle - include SDK in gradle build 11 years ago
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settings.gradle update settings.gradle to include android native bullet project 11 years ago

README.md

jmonkeyengine

jMonkeyEngine 3 was made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility.

The engine is used by several commercial game studios as well as university (game-) classes. While its old 2.0 branch is now only community supported, the 3.0 branch is quickly emerging as a full-fledged game development environment for a wide range of developers.

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK.