A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine/src/bullet/native
nor..67 6ce4cc012e - change pointers to jlong across platforms 14 years ago
..
build.xml - native bullet: revert native build changes 14 years ago
bullet-native-build.txt Bullet Native: 14 years ago
bullet.properties - bullet native: fix osx java headers path to work on lion 14 years ago
com_jme3_bullet_PhysicsSpace.cpp - commit possible fix for windows 64 pointer casting issues, see http://msdn.microsoft.com/en-us/library/aa384242(v=vs.85).aspx 14 years ago
com_jme3_bullet_PhysicsSpace.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_collision_PhysicsCollisionEvent.cpp - add missing PhysicsCollisionEvent 14 years ago
com_jme3_bullet_collision_PhysicsCollisionEvent.h - add missing PhysicsCollisionEvent 14 years ago
com_jme3_bullet_collision_PhysicsCollisionObject.cpp - add collision callbacks to native bullet 14 years ago
com_jme3_bullet_collision_PhysicsCollisionObject.h - add collision callbacks to native bullet 14 years ago
com_jme3_bullet_collision_shapes_BoxCollisionShape.cpp - commit possible fix for windows 64 pointer casting issues, see http://msdn.microsoft.com/en-us/library/aa384242(v=vs.85).aspx 14 years ago
com_jme3_bullet_collision_shapes_BoxCollisionShape.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_collision_shapes_CapsuleCollisionShape.cpp - commit possible fix for windows 64 pointer casting issues, see http://msdn.microsoft.com/en-us/library/aa384242(v=vs.85).aspx 14 years ago
com_jme3_bullet_collision_shapes_CapsuleCollisionShape.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_collision_shapes_CollisionShape.cpp Bullet Native: 14 years ago
com_jme3_bullet_collision_shapes_CollisionShape.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_collision_shapes_CompoundCollisionShape.cpp - commit possible fix for windows 64 pointer casting issues, see http://msdn.microsoft.com/en-us/library/aa384242(v=vs.85).aspx 14 years ago
com_jme3_bullet_collision_shapes_CompoundCollisionShape.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_collision_shapes_ConeCollisionShape.cpp - commit possible fix for windows 64 pointer casting issues, see http://msdn.microsoft.com/en-us/library/aa384242(v=vs.85).aspx 14 years ago
com_jme3_bullet_collision_shapes_ConeCollisionShape.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_collision_shapes_CylinderCollisionShape.cpp - commit possible fix for windows 64 pointer casting issues, see http://msdn.microsoft.com/en-us/library/aa384242(v=vs.85).aspx 14 years ago
com_jme3_bullet_collision_shapes_CylinderCollisionShape.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_collision_shapes_GImpactCollisionShape.cpp - commit possible fix for windows 64 pointer casting issues, see http://msdn.microsoft.com/en-us/library/aa384242(v=vs.85).aspx 14 years ago
com_jme3_bullet_collision_shapes_GImpactCollisionShape.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_collision_shapes_HeightfieldCollisionShape.cpp - commit possible fix for windows 64 pointer casting issues, see http://msdn.microsoft.com/en-us/library/aa384242(v=vs.85).aspx 14 years ago
com_jme3_bullet_collision_shapes_HeightfieldCollisionShape.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_collision_shapes_HullCollisionShape.cpp - commit possible fix for windows 64 pointer casting issues, see http://msdn.microsoft.com/en-us/library/aa384242(v=vs.85).aspx 14 years ago
com_jme3_bullet_collision_shapes_HullCollisionShape.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_collision_shapes_MeshCollisionShape.cpp - commit possible fix for windows 64 pointer casting issues, see http://msdn.microsoft.com/en-us/library/aa384242(v=vs.85).aspx 14 years ago
com_jme3_bullet_collision_shapes_MeshCollisionShape.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_collision_shapes_PlaneCollisionShape.cpp - commit possible fix for windows 64 pointer casting issues, see http://msdn.microsoft.com/en-us/library/aa384242(v=vs.85).aspx 14 years ago
com_jme3_bullet_collision_shapes_PlaneCollisionShape.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_collision_shapes_SimplexCollisionShape.cpp - commit possible fix for windows 64 pointer casting issues, see http://msdn.microsoft.com/en-us/library/aa384242(v=vs.85).aspx 14 years ago
com_jme3_bullet_collision_shapes_SimplexCollisionShape.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_collision_shapes_SphereCollisionShape.cpp - commit possible fix for windows 64 pointer casting issues, see http://msdn.microsoft.com/en-us/library/aa384242(v=vs.85).aspx 14 years ago
com_jme3_bullet_collision_shapes_SphereCollisionShape.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_joints_ConeJoint.cpp - commit possible fix for windows 64 pointer casting issues, see http://msdn.microsoft.com/en-us/library/aa384242(v=vs.85).aspx 14 years ago
com_jme3_bullet_joints_ConeJoint.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_joints_HingeJoint.cpp - commit possible fix for windows 64 pointer casting issues, see http://msdn.microsoft.com/en-us/library/aa384242(v=vs.85).aspx 14 years ago
com_jme3_bullet_joints_HingeJoint.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_joints_PhysicsJoint.cpp Bullet Native: 14 years ago
com_jme3_bullet_joints_PhysicsJoint.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_joints_Point2PointJoint.cpp - commit possible fix for windows 64 pointer casting issues, see http://msdn.microsoft.com/en-us/library/aa384242(v=vs.85).aspx 14 years ago
com_jme3_bullet_joints_Point2PointJoint.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_joints_SixDofJoint.cpp - commit possible fix for windows 64 pointer casting issues, see http://msdn.microsoft.com/en-us/library/aa384242(v=vs.85).aspx 14 years ago
com_jme3_bullet_joints_SixDofJoint.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_joints_SixDofSpringJoint.cpp - commit possible fix for windows 64 pointer casting issues, see http://msdn.microsoft.com/en-us/library/aa384242(v=vs.85).aspx 14 years ago
com_jme3_bullet_joints_SixDofSpringJoint.h - add collision callbacks to native bullet 14 years ago
com_jme3_bullet_joints_SliderJoint.cpp - commit possible fix for windows 64 pointer casting issues, see http://msdn.microsoft.com/en-us/library/aa384242(v=vs.85).aspx 14 years ago
com_jme3_bullet_joints_SliderJoint.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_joints_motors_RotationalLimitMotor.cpp Bullet Native: 14 years ago
com_jme3_bullet_joints_motors_RotationalLimitMotor.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_joints_motors_TranslationalLimitMotor.cpp Bullet Native: 14 years ago
com_jme3_bullet_joints_motors_TranslationalLimitMotor.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_objects_PhysicsCharacter.cpp - commit possible fix for windows 64 pointer casting issues, see http://msdn.microsoft.com/en-us/library/aa384242(v=vs.85).aspx 14 years ago
com_jme3_bullet_objects_PhysicsCharacter.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_objects_PhysicsGhostObject.cpp - commit possible fix for windows 64 pointer casting issues, see http://msdn.microsoft.com/en-us/library/aa384242(v=vs.85).aspx 14 years ago
com_jme3_bullet_objects_PhysicsGhostObject.h - add collision callbacks to native bullet 14 years ago
com_jme3_bullet_objects_PhysicsRigidBody.cpp - commit possible fix for windows 64 pointer casting issues, see http://msdn.microsoft.com/en-us/library/aa384242(v=vs.85).aspx 14 years ago
com_jme3_bullet_objects_PhysicsRigidBody.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_objects_PhysicsVehicle.cpp - commit possible fix for windows 64 pointer casting issues, see http://msdn.microsoft.com/en-us/library/aa384242(v=vs.85).aspx 14 years ago
com_jme3_bullet_objects_PhysicsVehicle.h - native bullet: fix PhysicsVehicle wheel handling, using wheelIndex to select wheels now 14 years ago
com_jme3_bullet_objects_VehicleWheel.cpp - native bullet: fix PhysicsVehicle wheel handling, using wheelIndex to select wheels now 14 years ago
com_jme3_bullet_objects_VehicleWheel.h - native bullet: fix PhysicsVehicle wheel handling, using wheelIndex to select wheels now 14 years ago
com_jme3_bullet_objects_infos_RigidBodyMotionState.cpp - commit possible fix for windows 64 pointer casting issues, see http://msdn.microsoft.com/en-us/library/aa384242(v=vs.85).aspx 14 years ago
com_jme3_bullet_objects_infos_RigidBodyMotionState.h copy Bullet Native to trunk 14 years ago
com_jme3_bullet_util_DebugShapeFactory.cpp - add some fixes for collision callbacks and android to native bullet 14 years ago
com_jme3_bullet_util_DebugShapeFactory.h - commit fixes to bullet native PhysicsVehicle and DebugShapeFactory (thanks to @chototsu) 14 years ago
com_jme3_bullet_util_NativeMeshUtil.cpp - commit possible fix for windows 64 pointer casting issues, see http://msdn.microsoft.com/en-us/library/aa384242(v=vs.85).aspx 14 years ago
com_jme3_bullet_util_NativeMeshUtil.h copy Bullet Native to trunk 14 years ago
jmeBulletUtil.cpp copy Bullet Native to trunk 14 years ago
jmeBulletUtil.h - change pointers to jlong across platforms 14 years ago
jmeClasses.cpp - add some fixes for collision callbacks and android to native bullet 14 years ago
jmeClasses.h - add collision callbacks to native bullet 14 years ago
jmeMotionState.cpp - add collision callbacks to native bullet 14 years ago
jmeMotionState.h copy Bullet Native to trunk 14 years ago
jmePhysicsSpace.cpp - add some fixes for collision callbacks and android to native bullet 14 years ago
jmePhysicsSpace.h - add collision callbacks to native bullet 14 years ago
jmeUserPointer.h - add collision callbacks to native bullet 14 years ago
nativeclasses.txt copy Bullet Native to trunk 14 years ago