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124 lines
4.9 KiB
124 lines
4.9 KiB
/*
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* To change this template, choose Tools | Templates
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* and open the template in the editor.
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*/
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package jme3test.bullet;
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import com.jme3.app.SimpleApplication;
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import com.jme3.bullet.BulletAppState;
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import com.jme3.bullet.PhysicsSpace;
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import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
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import com.jme3.bullet.control.RigidBodyControl;
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import com.jme3.bullet.joints.ConeJoint;
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import com.jme3.bullet.joints.PhysicsJoint;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.MouseButtonTrigger;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Node;
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/**
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*
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* @author normenhansen
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*/
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public class TestRagDoll extends SimpleApplication implements ActionListener {
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private BulletAppState bulletAppState = new BulletAppState();
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private Node ragDoll = new Node();
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private Node shoulders;
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private Vector3f upforce = new Vector3f(0, 200, 0);
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private boolean applyForce = false;
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public static void main(String[] args) {
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TestRagDoll app = new TestRagDoll();
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app.start();
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}
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@Override
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public void simpleInitApp() {
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bulletAppState = new BulletAppState();
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stateManager.attach(bulletAppState);
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bulletAppState.getPhysicsSpace().enableDebug(assetManager);
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inputManager.addMapping("Pull ragdoll up", new MouseButtonTrigger(0));
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inputManager.addListener(this, "Pull ragdoll up");
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PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
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createRagDoll();
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}
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private void createRagDoll() {
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shoulders = createLimb(0.2f, 1.0f, new Vector3f(0.00f, 1.5f, 0), true);
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Node uArmL = createLimb(0.2f, 0.5f, new Vector3f(-0.75f, 0.8f, 0), false);
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Node uArmR = createLimb(0.2f, 0.5f, new Vector3f(0.75f, 0.8f, 0), false);
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Node lArmL = createLimb(0.2f, 0.5f, new Vector3f(-0.75f, -0.2f, 0), false);
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Node lArmR = createLimb(0.2f, 0.5f, new Vector3f(0.75f, -0.2f, 0), false);
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Node body = createLimb(0.2f, 1.0f, new Vector3f(0.00f, 0.5f, 0), false);
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Node hips = createLimb(0.2f, 0.5f, new Vector3f(0.00f, -0.5f, 0), true);
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Node uLegL = createLimb(0.2f, 0.5f, new Vector3f(-0.25f, -1.2f, 0), false);
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Node uLegR = createLimb(0.2f, 0.5f, new Vector3f(0.25f, -1.2f, 0), false);
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Node lLegL = createLimb(0.2f, 0.5f, new Vector3f(-0.25f, -2.2f, 0), false);
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Node lLegR = createLimb(0.2f, 0.5f, new Vector3f(0.25f, -2.2f, 0), false);
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join(body, shoulders, new Vector3f(0f, 1.4f, 0));
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join(body, hips, new Vector3f(0f, -0.5f, 0));
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join(uArmL, shoulders, new Vector3f(-0.75f, 1.4f, 0));
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join(uArmR, shoulders, new Vector3f(0.75f, 1.4f, 0));
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join(uArmL, lArmL, new Vector3f(-0.75f, .4f, 0));
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join(uArmR, lArmR, new Vector3f(0.75f, .4f, 0));
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join(uLegL, hips, new Vector3f(-.25f, -0.5f, 0));
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join(uLegR, hips, new Vector3f(.25f, -0.5f, 0));
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join(uLegL, lLegL, new Vector3f(-.25f, -1.7f, 0));
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join(uLegR, lLegR, new Vector3f(.25f, -1.7f, 0));
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ragDoll.attachChild(shoulders);
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ragDoll.attachChild(body);
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ragDoll.attachChild(hips);
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ragDoll.attachChild(uArmL);
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ragDoll.attachChild(uArmR);
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ragDoll.attachChild(lArmL);
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ragDoll.attachChild(lArmR);
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ragDoll.attachChild(uLegL);
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ragDoll.attachChild(uLegR);
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ragDoll.attachChild(lLegL);
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ragDoll.attachChild(lLegR);
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rootNode.attachChild(ragDoll);
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bulletAppState.getPhysicsSpace().addAll(ragDoll);
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}
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private Node createLimb(float width, float height, Vector3f location, boolean rotate) {
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int axis = rotate ? PhysicsSpace.AXIS_X : PhysicsSpace.AXIS_Y;
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CapsuleCollisionShape shape = new CapsuleCollisionShape(width, height, axis);
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Node node = new Node("Limb");
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RigidBodyControl rigidBodyControl = new RigidBodyControl(shape, 1);
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node.setLocalTranslation(location);
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node.addControl(rigidBodyControl);
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return node;
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}
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private PhysicsJoint join(Node A, Node B, Vector3f connectionPoint) {
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Vector3f pivotA = A.worldToLocal(connectionPoint, new Vector3f());
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Vector3f pivotB = B.worldToLocal(connectionPoint, new Vector3f());
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ConeJoint joint = new ConeJoint(A.getControl(RigidBodyControl.class), B.getControl(RigidBodyControl.class), pivotA, pivotB);
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joint.setLimit(1f, 1f, 0);
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return joint;
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}
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public void onAction(String string, boolean bln, float tpf) {
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if ("Pull ragdoll up".equals(string)) {
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if (bln) {
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shoulders.getControl(RigidBodyControl.class).activate();
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applyForce = true;
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} else {
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applyForce = false;
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}
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}
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}
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@Override
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public void simpleUpdate(float tpf) {
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if (applyForce) {
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shoulders.getControl(RigidBodyControl.class).applyForce(upforce, Vector3f.ZERO);
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}
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}
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}
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