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164 lines
5.4 KiB
164 lines
5.4 KiB
/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.app;
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import com.jme3.renderer.IDList;
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import java.util.*;
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public class TestIDList {
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static class StateCol {
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static Random rand = new Random();
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Map<Integer, Object> objs = new HashMap<Integer, Object>();
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public StateCol(){
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// populate with free ids
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List<Integer> freeIds = new ArrayList();
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for (int i = 0; i < 16; i++){
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freeIds.add(i);
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}
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// create random
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int numStates = rand.nextInt(6) + 1;
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for (int i = 0; i < numStates; i++){
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// remove a random id from free id list
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int idx = rand.nextInt(freeIds.size());
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int id = freeIds.remove(idx);
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objs.put(id, new Object());
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}
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}
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public void print(){
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System.out.println("-----------------");
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Set<Integer> keys = objs.keySet();
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Integer[] keysArr = keys.toArray(new Integer[0]);
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Arrays.sort(keysArr);
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for (int i = 0; i < keysArr.length; i++){
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System.out.println(keysArr[i]+" => "+objs.get(keysArr[i]).hashCode());
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}
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}
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}
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static IDList list = new IDList();
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static int boundSlot = 0;
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static Object[] slots = new Object[16];
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static boolean[] enabledSlots = new boolean[16];
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static void enable(int slot){
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System.out.println("Enabled SLOT["+slot+"]");
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if (enabledSlots[slot] == true){
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System.err.println("FAIL! Extra state change");
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}
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enabledSlots[slot] = true;
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}
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static void disable(int slot){
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System.out.println("Disabled SLOT["+slot+"]");
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if (enabledSlots[slot] == false){
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System.err.println("FAIL! Extra state change");
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}
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enabledSlots[slot] = false;
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}
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static void setSlot(int slot, Object val){
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if (!list.moveToNew(slot)){
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enable(slot);
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}
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if (slots[slot] != val){
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System.out.println("SLOT["+slot+"] = "+val.hashCode());
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slots[slot] = val;
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}
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}
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static void checkSlots(StateCol state){
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for (int i = 0; i < 16; i++){
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if (slots[i] != null && enabledSlots[i] == false){
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System.err.println("FAIL! SLOT["+i+"] assigned, but disabled");
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}
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if (slots[i] == null && enabledSlots[i] == true){
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System.err.println("FAIL! SLOT["+i+"] enabled, but not assigned");
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}
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Object val = state.objs.get(i);
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if (val != null){
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if (slots[i] != val)
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System.err.println("FAIL! SLOT["+i+"] does not contain correct value");
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if (!enabledSlots[i])
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System.err.println("FAIL! SLOT["+i+"] is not enabled");
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}else{
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if (slots[i] != null)
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System.err.println("FAIL! SLOT["+i+"] is not set");
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if (enabledSlots[i])
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System.err.println("FAIL! SLOT["+i+"] is enabled");
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}
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}
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}
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static void clearSlots(){
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for (int i = 0; i < list.oldLen; i++){
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int slot = list.oldList[i];
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disable(slot);
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slots[slot] = null;
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}
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list.copyNewToOld();
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// context.attribIndexList.print();
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}
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static void setState(StateCol state){
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state.print();
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for (Map.Entry<Integer, Object> entry : state.objs.entrySet()){
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setSlot(entry.getKey(), entry.getValue());
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}
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clearSlots();
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checkSlots(state);
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}
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public static void main(String[] args){
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StateCol[] states = new StateCol[20];
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for (int i = 0; i < states.length; i++)
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states[i] = new StateCol();
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// shuffle would be useful here..
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for (int i = 0; i < states.length; i++){
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setState(states[i]);
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}
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}
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}
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