A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine/src
Kae..pl 4f104e4200 Bugfix: (hopefully) final fixes to armature applying to models without applied transformations (+ removing unused pieces of code) 12 years ago
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android * Fine, Eric. 12 years ago
blender/com/jme3 Bugfix: (hopefully) final fixes to armature applying to models without applied transformations (+ removing unused pieces of code) 12 years ago
bullet/com/jme3/bullet - add gravity getter for physicsspace 12 years ago
bullet-common/com/jme3/bullet but anyway, there you go 12 years ago
bullet-native License maintenance in physics sources 13 years ago
core Shadows Fixed issue where the new stabilization code was making black bandings when no object was in a split. 12 years ago
core-data Made soft particles work with MS anti aliasing 12 years ago
core-effects Modify normal map to use png instead of dds to enable running on Android 12 years ago
core-plugins/com/jme3 ShaderNodesLoader : removed unused jogAmp dependency that slipped in.... 12 years ago
desktop Added error logging to SettingsDialogue as requested by toolforger. 12 years ago
ios/com/jme3/system/ios - change logging from logger.info() logger.fine and logger.warning() 12 years ago
jbullet/com/jme3/bullet - remove setScale override from Sphere and Box 12 years ago
jheora/com/jme3/newvideo Replace NetBeans file templates with jME licenses 13 years ago
jogg/com/jme3/audio/plugins - set logging from Level.INFO to Level.FINE for most logging 12 years ago
jogl/com/jme3 Added support for int arrays uniforms. thanks to abies. 12 years ago
lwjgl/com/jme3 * Added glGetError() checks after every GL call (its ugly, I know, but it helps with debugging). Added option to disable it with constant on RendererUtil.ENABLE_ERROR_CHECKING. 12 years ago
networking/com/jme3/network - set logging from Level.INFO to Level.FINE for most logging 12 years ago
niftygui Cinematics : GuiTrack is now deprecated in favor of GuiEvent 12 years ago
ogre/com/jme3/scene/plugins/ogre MeshLoader, ended up commenting the material.setKey() when a material resource was not found....couldn't figure the use of it, except crashing upon loading the model... 12 years ago
terrain Removed wierd import of org.bushe.swing.event.Logger; that was causing my build to fail locally and wasn't used anywhere. 12 years ago
test/jme3test * Added glGetError() checks after every GL call (its ugly, I know, but it helps with debugging). Added option to disable it with constant on RendererUtil.ENABLE_ERROR_CHECKING. 12 years ago
tools/jme3tools * Fix GBF crash when merging with blender models (since they have index component count = 1) 12 years ago
xml/com/jme3/export/xml Change all source licenses to say 2009-2012 13 years ago