A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine
rem..om 5bc840e57a Fixed an isse where shader compilation would fail for shadows because of deprecated usage of varying in glsl1.5 shaders. 12 years ago
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lib Switches to JOGL 2.0.2 12 years ago
nbproject - update bullet library to 2.81 12 years ago
src Fixed an isse where shader compilation would fail for shadows because of deprecated usage of varying in glsl1.5 shaders. 12 years ago
test/com first set of tests for the Geometry. There's 18 tests in total, covering roughly 40% of the total number of methods in the geometry class. 12 years ago
test-data Jaime model, and test case 12 years ago
MANIFEST.MF move jme3 to trunk 14 years ago
TestChooser.exe move jme3 to trunk 14 years ago
build.xml SDK: Update location of Android OpenAL Soft jar file 12 years ago
bullet-native-build.txt - update bullet build for bullet 2.80 and OSX 10.7 / XCode 4.4+ 13 years ago
master-application.jnlp - cleanup build process 14 years ago
mountains.zip Fix: the new way to add physics to terrainGrid is to use the listener interface, see updated tests 14 years ago
preview-application.html move jme3 to trunk 14 years ago
quake3level.zip move jme3 to trunk 14 years ago
town.zip * Fixed town.zip by getting it from googlecode downloads 13 years ago
wildhouse.zip move jme3 to trunk 14 years ago