Sha..rd 4fc046a0e1 * Particle meshes now call updateCounts() when number of particles changes. This might fix native crashes in some cases.
* Removed completely useless merge sort on the entire particle array from ParticleTriMesh ...
 * Added a small note in the javadoc of VertexBuffer.updateData() regarding bizarre issues

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9380 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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