Sha..rd 4fc046a0e1 * Particle meshes now call updateCounts() when number of particles changes. This might fix native crashes in some cases.
* Removed completely useless merge sort on the entire particle array from ParticleTriMesh ...
 * Added a small note in the javadoc of VertexBuffer.updateData() regarding bizarre issues

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9380 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-05-12 19:48:49 +00:00
2011-12-04 05:31:33 +00:00
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A complete 3D game development suite written purely in Java.
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