A complete 3D game development suite written purely in Java.
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Kirill Vainer 49a9a6f99b fix renderer crash due to merge 9 years ago
gradle/wrapper Switch from gradle 1.12 to 2.2.1 10 years ago
jme3-android Converted Application to an interface and renamed the old Application to 9 years ago
jme3-android-examples jme3-android-examples: fix incorrect dependency 10 years ago
jme3-android-native Match # of parallel build processes to number of CPUs for native builds 10 years ago
jme3-blender Bugfix: fixed a bug that caused NPE during vertex groups loading when 9 years ago
jme3-bullet Merge pull request #445 from Fadorico/master 9 years ago
jme3-bullet-native Fixed group collision check in native broadphase 9 years ago
jme3-bullet-native-android Match # of parallel build processes to number of CPUs for native builds 10 years ago
jme3-core fix renderer crash due to merge 9 years ago
jme3-desktop desktop: don't show dialogs when headless 9 years ago
jme3-effects Merged with master after pull. 9 years ago
jme3-examples MPO: clone MPOs instead of sharing references 9 years ago
jme3-ios Remove redundand code. Fixed java/lang/IllegalStateException in com/jme3/asset/DesktopAssetManager.registerAndCloneSmartAsset. Added ogg loader 10 years ago
jme3-jbullet Combine result of both listeners to determine if the collision should occur (jbullet) 9 years ago
jme3-jogg Fix two issues with streaming OGG/Vorbis 10 years ago
jme3-jogl Rendering depth to texture arrays. 9 years ago
jme3-lwjgl merge fixes 9 years ago
jme3-lwjgl3 Rendering depth to texture arrays. 9 years ago
jme3-networking Added some additional finest logging. 9 years ago
jme3-niftygui niftygui build: add niftygui repository reference to pom 9 years ago
jme3-plugins LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value) 9 years ago
jme3-terrain Converted spatial over to use Cloner to do its various 9 years ago
jme3-testdata Fixed binormal calculation in Single pass lighting 9 years ago
lib Add android.jar to root project and use during jme-android project build. 10 years ago
private build: upload maven snapshots to updates server 9 years ago
.gitignore gitignore: more cleanup 9 years ago
.nb-gradle-properties Add default license for new files 10 years ago
.travis.yml travis: cleanup 9 years ago
CONTRIBUTING.md Update CONTRIBUTING.md 10 years ago
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bintray.gradle build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 years ago
build.gradle Forcing the project to always build JavaDoc with UTF-8 encoding. 9 years ago
common-android-app.gradle jme3-android-examples: add project for android examples 10 years ago
common.gradle unit test: more descriptive failure message 9 years ago
gradle.properties removed sdks compilation form the engine compilation 9 years ago
gradlew add gradle wrapper 11 years ago
gradlew.bat add gradle wrapper 11 years ago
javadoc-overview.html Javadoc: Add engine overview 10 years ago
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local.properties jme3-android-examples: add project for android examples 10 years ago
settings.gradle removed sdks compilation form the engine compilation 9 years ago
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version.gradle version: fix tag parsing issues 9 years ago

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!