fix renderer crash due to merge

This commit is contained in:
Kirill Vainer 2016-04-02 16:13:46 -04:00
parent 2e4148f3c3
commit 49a9a6f99b

View File

@ -975,12 +975,12 @@ public final class GLRenderer implements Renderer {
gl.glUniform1i(loc, b.booleanValue() ? GL.GL_TRUE : GL.GL_FALSE);
break;
case Matrix3:
fb = (FloatBuffer) uniform.getValue();
fb = uniform.getMultiData();
assert fb.remaining() == 9;
gl.glUniformMatrix3(loc, false, fb);
break;
case Matrix4:
fb = (FloatBuffer) uniform.getValue();
fb = uniform.getMultiData();
assert fb.remaining() == 16;
gl.glUniformMatrix4(loc, false, fb);
break;
@ -989,23 +989,23 @@ public final class GLRenderer implements Renderer {
gl.glUniform1(loc, ib);
break;
case FloatArray:
fb = (FloatBuffer) uniform.getValue();
fb = uniform.getMultiData();
gl.glUniform1(loc, fb);
break;
case Vector2Array:
fb = (FloatBuffer) uniform.getValue();
fb = uniform.getMultiData();
gl.glUniform2(loc, fb);
break;
case Vector3Array:
fb = (FloatBuffer) uniform.getValue();
fb = uniform.getMultiData();
gl.glUniform3(loc, fb);
break;
case Vector4Array:
fb = (FloatBuffer) uniform.getValue();
fb = uniform.getMultiData();
gl.glUniform4(loc, fb);
break;
case Matrix4Array:
fb = (FloatBuffer) uniform.getValue();
fb = uniform.getMultiData();
gl.glUniformMatrix4(loc, false, fb);
break;
case Int: