A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine
sha..rd 39e3e2d11f * Fix spelling error in Unshaded material Seperate => Separate, hopefully no-one was using it as otherwise it would break a lot of things 14 years ago
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lib Added my own noise library as jar (noise-0.0.1-SNAPSHOT.jar), hope I didn't break any build stuff 14 years ago
nbproject Added my own noise library as jar (noise-0.0.1-SNAPSHOT.jar), hope I didn't break any build stuff 14 years ago
src * Fix spelling error in Unshaded material Seperate => Separate, hopefully no-one was using it as otherwise it would break a lot of things 14 years ago
test/com * Canvas is now using pbuffer workaround, allowing renderer to acquire renderer capabilities even if the canvas is not visible yet. 14 years ago
.classpath move jme3 to trunk 14 years ago
.project move jme3 to trunk 14 years ago
MANIFEST.MF move jme3 to trunk 14 years ago
TestChooser.exe move jme3 to trunk 14 years ago
build.xml - add default build target to trunk 14 years ago
master-application.jnlp - cleanup build process 14 years ago
preview-application.html move jme3 to trunk 14 years ago
quake3level.zip move jme3 to trunk 14 years ago
town.zip move jme3 to trunk 14 years ago
wildhouse.zip move jme3 to trunk 14 years ago