A complete 3D game development suite written purely in Java.
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iwgeric 384e19f281 update .gitignore for pre-compiled android native libs that are used when not rebuilding native libs 11 years ago
gradle/wrapper add gradle wrapper 11 years ago
jme3-android Change AndroidAssetManager to use the native lib to load png and gif files 11 years ago
jme3-android-native Change stb_image to be auto downloaded during build 11 years ago
jme3-blender switch to gradle layout 11 years ago
jme3-bullet switch to gradle layout 11 years ago
jme3-bullet-native adapt native build for new gradle versions (targetPlatforms -> model.platforms) 11 years ago
jme3-core fix the fix for issue #635 as discussed at http://hub.jmonkeyengine.org/forum/topic/proposed-fix-for-issue-635/page/2 and 11 years ago
jme3-desktop switch to gradle layout 11 years ago
jme3-effects switch to gradle layout 11 years ago
jme3-examples fix checks for SDK and native builds 11 years ago
jme3-ios - add iOS to build 11 years ago
jme3-jbullet switch to gradle layout 11 years ago
jme3-jogg switch to gradle layout 11 years ago
jme3-jogl update jogl dependency to 2.1.4 11 years ago
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jme3-networking switch to gradle layout 11 years ago
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jme3-terrain switch to gradle layout 11 years ago
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lib switch to gradle layout 11 years ago
sdk delete library folders when cleaning SDK project 11 years ago
.gitignore update .gitignore for pre-compiled android native libs that are used when not rebuilding native libs 11 years ago
CONTRIBUTING.md Update CONTRIBUTING.md 11 years ago
README.md Created README.md 11 years ago
build.gradle Add method to check for existance of NDK 11 years ago
common.gradle - include SDK in gradle build 11 years ago
gradle.properties - include SDK in gradle build 11 years ago
gradlew add gradle wrapper 11 years ago
gradlew.bat add gradle wrapper 11 years ago
settings.gradle Remove Android Native project from build natives property check. 11 years ago

README.md

jmonkeyengine

jMonkeyEngine 3 was made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility.

The engine is used by several commercial game studios as well as university (game-) classes. While its old 2.0 branch is now only community supported, the 3.0 branch is quickly emerging as a full-fledged game development environment for a wide range of developers.

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK.