A complete 3D game development suite written purely in Java.
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jmonkeyengine/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/Bundle.properties

63 lines
3.9 KiB

CTL_AddSceneComposer=Add in SceneComposer
CTL_LinkSceneComposer=Link in SceneComposer
CTL_OpenSceneComposer=Edit in SceneComposer
CTL_SceneComposerAction=SceneComposer
CTL_SceneComposerTopComponent=SceneComposer Window
CTL_SomeAction=SomeAction
HINT_SceneComposerTopComponent=This is a SceneComposer window
OpenIDE-Module-Display-Category=jMonkeyEngine
OpenIDE-Module-Long-Description=\
This plugin provides simple scene composing and general editing of j3o files.
OpenIDE-Module-Name=SceneComposer
OpenIDE-Module-Short-Description=Provides Scene Composing
SceneComposerTopComponent.jLabel1.text=
SceneComposerTopComponent.jLabel2.text=
SceneComposerTopComponent.sceneInfoLabel3.text=jLabel3
SceneComposerTopComponent.scenInfoLabel4.text=jLabel3
SceneComposerTopComponent.sceneInfoLabel1.text=..
SceneComposerTopComponent.sceneInfoLabel2.text=..
SceneComposerTopComponent.moveToCursorButton.toolTipText=move selected item to cursor
SceneComposerTopComponent.moveToCursorButton.text=cursor
SceneComposerTopComponent.showSelectionToggleButton.toolTipText=display selection
SceneComposerTopComponent.showSelectionToggleButton.text=selection
SceneComposerTopComponent.showGridToggleButton.toolTipText=display grid
SceneComposerTopComponent.showGridToggleButton.text=grid
SceneComposerTopComponent.resetCursorButton.toolTipText=snap cursor to zero
SceneComposerTopComponent.resetCursorButton.text=zero
SceneComposerTopComponent.camToCursorSelectionButton.toolTipText=set camera center to cursor center
SceneComposerTopComponent.camToCursorSelectionButton.text=cursor
SceneComposerTopComponent.cursorToSelectionButton.text=selection
SceneComposerTopComponent.cursorToSelectionButton.toolTipText=snap cursor to selection center
SceneComposerTopComponent.createPhysicsMeshButton.text=add collision shape
SceneComposerTopComponent.createPhysicsMeshButton.toolTipText=Makes the Spatial physics enabled and generates a CollisionShape
SceneComposerTopComponent.jLabel3.text=
Templates/JME3/Scene.j3o=Empty jME3 Scene
SceneComposerTopComponent.jPanel4.border.title=Utilities
SceneComposerTopComponent.jCheckBox1.text=dynamic:
SceneComposerTopComponent.jTextField1.text=10
SceneComposerTopComponent.jLabel4.text=kg
SceneComposerTopComponent.jButton1.text=make character
SceneComposerTopComponent.fixedCheckBox.text=radius/height
SceneComposerTopComponent.moveButton.text=
SceneComposerTopComponent.rotateButton.text=
SceneComposerTopComponent.scaleButton.text=
SceneComposerTopComponent.selectButton.text=
SceneComposerTopComponent.selectButton.toolTipText=Select
SceneComposerTopComponent.moveButton.toolTipText=Move
SceneComposerTopComponent.rotateButton.toolTipText=Rotate (in-development)
SceneComposerTopComponent.scaleButton.toolTipText=Scale (in-development)
SceneComposerTopComponent.sceneInfoPanel.border.title=no scene loaded
SceneComposerTopComponent.jLabel5.text=Effects :
SceneComposerTopComponent.emitButton.toolTipText=Emit all particles of all particle emitters from the selected Node
SceneComposerTopComponent.emitButton.text=Emit All Particles
SceneComposerTopComponent.jLabel6.text=Physics:
SceneComposerTopComponent.jButton2.text=
SceneComposerTopComponent.jButton3.text=
SceneComposerTopComponent.jButton2.toolTipText=start the physics simulation and add all objects to the physics space
SceneComposerTopComponent.jButton3.toolTipText=stop the physics simulation and remove all objects from the physics space
SceneComposerTopComponent.snapToSceneCheckbox.text=Snap to Scene
SceneComposerTopComponent.snapToGridCheckbox.text=Snap to Grid
SceneComposerTopComponent.snapToGridCheckbox.toolTipText=Moving an object will snap to the unit grid coordinates
SceneComposerTopComponent.snapToSceneCheckbox.toolTipText=When moving an object, it will snap to whatever is under the mouse
SceneComposerTopComponent.selectTerrainCheckbox.text=Select Terrain
SceneComposerTopComponent.selectTerrainCheckbox.toolTipText=If selected, terrain can be selected, otherwise it will be ignored by the mouse