CTL_AddSceneComposer=Add in SceneComposer CTL_LinkSceneComposer=Link in SceneComposer CTL_OpenSceneComposer=Edit in SceneComposer CTL_SceneComposerAction=SceneComposer CTL_SceneComposerTopComponent=SceneComposer Window CTL_SomeAction=SomeAction HINT_SceneComposerTopComponent=This is a SceneComposer window OpenIDE-Module-Display-Category=jMonkeyEngine OpenIDE-Module-Long-Description=\ This plugin provides simple scene composing and general editing of j3o files. OpenIDE-Module-Name=SceneComposer OpenIDE-Module-Short-Description=Provides Scene Composing SceneComposerTopComponent.jLabel1.text= SceneComposerTopComponent.jLabel2.text= SceneComposerTopComponent.sceneInfoLabel3.text=jLabel3 SceneComposerTopComponent.scenInfoLabel4.text=jLabel3 SceneComposerTopComponent.sceneInfoLabel1.text=.. SceneComposerTopComponent.sceneInfoLabel2.text=.. SceneComposerTopComponent.moveToCursorButton.toolTipText=move selected item to cursor SceneComposerTopComponent.moveToCursorButton.text=cursor SceneComposerTopComponent.showSelectionToggleButton.toolTipText=display selection SceneComposerTopComponent.showSelectionToggleButton.text=selection SceneComposerTopComponent.showGridToggleButton.toolTipText=display grid SceneComposerTopComponent.showGridToggleButton.text=grid SceneComposerTopComponent.resetCursorButton.toolTipText=snap cursor to zero SceneComposerTopComponent.resetCursorButton.text=zero SceneComposerTopComponent.camToCursorSelectionButton.toolTipText=set camera center to cursor center SceneComposerTopComponent.camToCursorSelectionButton.text=cursor SceneComposerTopComponent.cursorToSelectionButton.text=selection SceneComposerTopComponent.cursorToSelectionButton.toolTipText=snap cursor to selection center SceneComposerTopComponent.createPhysicsMeshButton.text=add collision shape SceneComposerTopComponent.createPhysicsMeshButton.toolTipText=Makes the Spatial physics enabled and generates a CollisionShape SceneComposerTopComponent.jLabel3.text= Templates/JME3/Scene.j3o=Empty jME3 Scene SceneComposerTopComponent.jPanel4.border.title=Utilities SceneComposerTopComponent.jCheckBox1.text=dynamic: SceneComposerTopComponent.jTextField1.text=10 SceneComposerTopComponent.jLabel4.text=kg SceneComposerTopComponent.jButton1.text=make character SceneComposerTopComponent.fixedCheckBox.text=radius/height SceneComposerTopComponent.moveButton.text= SceneComposerTopComponent.rotateButton.text= SceneComposerTopComponent.scaleButton.text= SceneComposerTopComponent.selectButton.text= SceneComposerTopComponent.selectButton.toolTipText=Select SceneComposerTopComponent.moveButton.toolTipText=Move SceneComposerTopComponent.rotateButton.toolTipText=Rotate (in-development) SceneComposerTopComponent.scaleButton.toolTipText=Scale (in-development) SceneComposerTopComponent.sceneInfoPanel.border.title=no scene loaded SceneComposerTopComponent.jLabel5.text=Effects : SceneComposerTopComponent.emitButton.toolTipText=Emit all particles of all particle emitters from the selected Node SceneComposerTopComponent.emitButton.text=Emit All Particles SceneComposerTopComponent.jLabel6.text=Physics: SceneComposerTopComponent.jButton2.text= SceneComposerTopComponent.jButton3.text= SceneComposerTopComponent.jButton2.toolTipText=start the physics simulation and add all objects to the physics space SceneComposerTopComponent.jButton3.toolTipText=stop the physics simulation and remove all objects from the physics space SceneComposerTopComponent.snapToSceneCheckbox.text=Snap to Scene SceneComposerTopComponent.snapToGridCheckbox.text=Snap to Grid SceneComposerTopComponent.snapToGridCheckbox.toolTipText=Moving an object will snap to the unit grid coordinates SceneComposerTopComponent.snapToSceneCheckbox.toolTipText=When moving an object, it will snap to whatever is under the mouse SceneComposerTopComponent.selectTerrainCheckbox.text=Select Terrain SceneComposerTopComponent.selectTerrainCheckbox.toolTipText=If selected, terrain can be selected, otherwise it will be ignored by the mouse