sha..RD 27bf244729 * Added glGetError() checks after every GL call (its ugly, I know, but it helps with debugging). Added option to disable it with constant on RendererUtil.ENABLE_ERROR_CHECKING.
* Set lastFb in OGLESShaderRenderer when context is reset, this is needed otherwise the state tracker would not work correctly.
 * Fix issue with Mesh.Mode.Hybrid that wasn't rendering triangle fans correctly (was rendering them as triangle strips instead).
 * Remove call to glPointSize in OGLESShaderRenderer (it would most likely crash anyway, since GLES10 calls can't be used in a GLES20 context)
 * TestCustomMesh now uses shorts instead of ints for the index buffer. 32-bit indices are not supported on Android and are slower on Desktop, don't use them if you can avoid it.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10525 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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