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jmonkeyengine
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jmonkeyengine
/
jme3-core
/
src
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Thomas JOUANNOT
1dd1888b55
LodGenerator should accept a constructor by mesh
2017-06-22 13:26:47 +02:00
..
main
Merge pull request
#664
from iamcreasy/MeshPointDocFix
2017-06-04 21:30:43 +02:00
plugins/java/com
/jme3
ShaderNodeVariable now has a prefix attribute that is concatenated to the name when generating the shader (basically g_ and m_ when the variable is an uniform)
2017-06-02 00:37:01 +02:00
test
Fixed a cloning issue and some tests
2017-01-15 20:32:42 +01:00
tools/java
/jme3tools
LodGenerator should accept a constructor by mesh
2017-06-22 13:26:47 +02:00