MeFisto94 1bde90d1a1 Build android bullet-native on Travis (#1175)
* First attempt at building android-natives.

*  Use OpenJDK because native build is broken without

* Try OpenJDK 10

* Try openJDK 9

* Try openJDK11 again but "enable" the EE Module

* OpenJDK 11 has no Java EE Module anymore.

* Try to fix Android Header Generation

* Fix invalid flag error with javac by removing empty quotes

* Try to fix build of decode.

* Remove jni generated headers from the repository.

* Adjust .gitignore as those header files won't appear at that location anymore

* Fix Android Build: Fill the jme3-android-native headers during the build of jme3-android. This works because jme3-android-native already depends on jme3-android.

Due to technical reasons, the headers share the same location and thus the include directives have been adjusted slightly.

* Copy jni headers to the jni directory.

* Adjust the path slightly

* Try to silence android sdk's license print out

* Also fix openAL

* Solve task name conflict

* Really silence license now

* Tasks seem shared but Strings are not...

* Only build Android-Native

* Trying to reduce the amount of dependencies needed.

* Remove even more dependencies

* Even more removal

* Prepare Deployment

* Fix Deployment

* Cleanup: Remove feature branch from branches for travis.

* Revert a few unnecessary things

* Removed NDK Comments.

* Bullet Android: Some cosmetic changes (removed commented debug code) and generate bullet-native headers during jme3-bullet compilation.

* Fix Bullet Build by using GNU libstdc++ instead of STLPort (discontinued)

* Fix Bullet-Native Compilation
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jMonkeyEngine

Build Status

jMonkeyEngine is a 3-D game engine for adventurous Java developers. Its open-source, cross-platform, and cutting-edge. 3.2.4 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.2.x updates until the major 3.3 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!

Description
A complete 3D game development suite written purely in Java.
Readme 844 MiB
Languages
Java 95.4%
C++ 2.5%
GLSL 1.5%
C 0.3%
HTML 0.2%