A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine
Kae..pl 17a0554897 Bugfix: fixed a bug that caused models to be heavily spoiled if they had armatures with identical bones' names. 11 years ago
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lib Android: Updating source compile android.jar library to rev19. Developers, don't forget to use Build.VERSION.SDK_INT to check for the OS version when using Android features added after rev9. Base version of Android supported by jME 3.1 will be rev9 (Android 2.3). 11 years ago
nbproject * Update to Bullet 2.82 11 years ago
src Bugfix: fixed a bug that caused models to be heavily spoiled if they had armatures with identical bones' names. 11 years ago
test/com first set of tests for the Geometry. There's 18 tests in total, covering roughly 40% of the total number of methods in the geometry class. 12 years ago
test-data Jaime model, and test case 12 years ago
MANIFEST.MF move jme3 to trunk 14 years ago
TestChooser.exe move jme3 to trunk 14 years ago
build.xml Adds an Ant target that downloads JogAmp's JARs 11 years ago
bullet-native-build.txt * Fix 64 bit native bullet compile on windows. 64 bit build requires using mingw-w64 instead of mingw32. Also if mingw-w64 is used, both 32 bit and 64 bit are supported. 11 years ago
master-application.jnlp - cleanup build process 14 years ago
mountains.zip Fix: the new way to add physics to terrainGrid is to use the listener interface, see updated tests 14 years ago
preview-application.html move jme3 to trunk 14 years ago
quake3level.zip move jme3 to trunk 14 years ago
town.zip * Fixed town.zip by getting it from googlecode downloads 13 years ago
wildhouse.zip move jme3 to trunk 14 years ago