rem..om 147ff8796d - Made the FilterPostProcessor cleanup delete framebuffers and textures form memory.
- Changed the way the filter porcessor handle the rendering of the filter; depth right is not disabled anymore when it sjouldn't alowing a filter to output depth with gl_FragDepth if needed

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10955 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-01-04 14:16:24 +00:00
Description
A complete 3D game development suite written purely in Java.
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