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64 lines
4.0 KiB
64 lines
4.0 KiB
/*
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* Copyright (c) 2009-2010 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.gde.codepalette.scene;
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import com.jme3.gde.codepalette.JmePaletteUtilities;
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import javax.swing.text.BadLocationException;
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import javax.swing.text.JTextComponent;
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import org.openide.text.ActiveEditorDrop;
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/**
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*
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* @author normenhansen, zathras
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*/
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public class JmePaletteClickCrosshairs implements ActiveEditorDrop {
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public JmePaletteClickCrosshairs() {
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}
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private String createBody() {
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String body = " /**Pick a Target Using Fixed Crosshairs.<ol><li>Map the \"pick target\" action to a MouseButtonTrigger. <li>flyCam.setEnabled(true); <li>inputManager.setCursorVisible(false); <li>Implement click action in AnalogListener (TODO).</ol>\n */\n private AnalogListener analogListener = new AnalogListener() {\n public void onAnalog(String name, float intensity, float tpf) {\n if (name.equals(\"pick target\")) {\n // Reset results list.\n CollisionResults results = new CollisionResults();\n // Aim the ray from camera location in camera direction\n // (assuming crosshairs are in center of screen).\n Ray ray = new Ray(cam.getLocation(), cam.getDirection());\n // Collect intersections between ray and all nodes in results list.\n rootNode.collideWith(ray, results);\n // (Print the results so we see what is going on:)\n for (int i = 0; i < results.size(); i++) {\n // For each \"hit\", we know distance, impact point, geometry name.\n float dist = results.getCollision(i).getDistance();\n Vector3f pt = results.getCollision(i).getContactPoint();\n String target = results.getCollision(i).getGeometry().getName();\n System.out.println(\"Selection #\" + i + \": \" + target + \" at \" + pt + \", \" + dist + \" WU away.\");\n }\n // 5. Interact with target -- e.g. rotate the clicked geometry.\n if (results.size() > 0) {\n // The closest result is the target that the player picked:\n Geometry target = results.getClosestCollision().getGeometry();\n // Here comes the action:\n target.rotate(0, - intensity, 0); // TODO\n }\n } \n }\n }; \n";
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return body;
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}
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public boolean handleTransfer(JTextComponent targetComponent) {
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String body = createBody();
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try {
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JmePaletteUtilities.insert(body, targetComponent);
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} catch (BadLocationException ble) {
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return false;
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}
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return true;
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}
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}
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