/* * Copyright (c) 2009-2010 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.gde.codepalette.scene; import com.jme3.gde.codepalette.JmePaletteUtilities; import javax.swing.text.BadLocationException; import javax.swing.text.JTextComponent; import org.openide.text.ActiveEditorDrop; /** * * @author normenhansen, zathras */ public class JmePaletteClickCrosshairs implements ActiveEditorDrop { public JmePaletteClickCrosshairs() { } private String createBody() { String body = " /**Pick a Target Using Fixed Crosshairs.
  1. Map the \"pick target\" action to a MouseButtonTrigger.
  2. flyCam.setEnabled(true);
  3. inputManager.setCursorVisible(false);
  4. Implement click action in AnalogListener (TODO).
\n */\n private AnalogListener analogListener = new AnalogListener() {\n public void onAnalog(String name, float intensity, float tpf) {\n if (name.equals(\"pick target\")) {\n // Reset results list.\n CollisionResults results = new CollisionResults();\n // Aim the ray from camera location in camera direction\n // (assuming crosshairs are in center of screen).\n Ray ray = new Ray(cam.getLocation(), cam.getDirection());\n // Collect intersections between ray and all nodes in results list.\n rootNode.collideWith(ray, results);\n // (Print the results so we see what is going on:)\n for (int i = 0; i < results.size(); i++) {\n // For each \"hit\", we know distance, impact point, geometry name.\n float dist = results.getCollision(i).getDistance();\n Vector3f pt = results.getCollision(i).getContactPoint();\n String target = results.getCollision(i).getGeometry().getName();\n System.out.println(\"Selection #\" + i + \": \" + target + \" at \" + pt + \", \" + dist + \" WU away.\");\n }\n // 5. Interact with target -- e.g. rotate the clicked geometry.\n if (results.size() > 0) {\n // The closest result is the target that the player picked:\n Geometry target = results.getClosestCollision().getGeometry();\n // Here comes the action:\n target.rotate(0, - intensity, 0); // TODO\n }\n } \n }\n }; \n"; return body; } public boolean handleTransfer(JTextComponent targetComponent) { String body = createBody(); try { JmePaletteUtilities.insert(body, targetComponent); } catch (BadLocationException ble) { return false; } return true; } }