A complete 3D game development suite written purely in Java.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
Stephen Gold 0f3bc6cdcf upload_native.sh: add debugging aids and comments 5 years ago
gradle/wrapper use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 6 years ago
jme3-android Build Android Natives (OpenAL, Vorbis, TextureLoading) on Travis (#1171) 5 years ago
jme3-android-examples remove more unused imports 6 years ago
jme3-android-native Build Android Natives (OpenAL, Vorbis, TextureLoading) on Travis (#1171) 5 years ago
jme3-blender fix for NPE when being called from CombinedTexture with null baseImage (#1146) 5 years ago
jme3-bullet fix for issue #1157 (can't enable a TranslationalLimitMotor) 5 years ago
jme3-bullet-native [ci skip] bullet: update osx natives 5 years ago
jme3-bullet-native-android Build android bullet-native on Travis (#1175) 5 years ago
jme3-core address issue #1119 (serialization with protected/private constructor) (#1181) 5 years ago
jme3-desktop Wrap potential IOExceptions during native file extraction 5 years ago
jme3-effects #1107-Fix Javadoc warnings in OpenJDK 9+ 6 years ago
jme3-examples test and fix for issue #1138 (#1177) 5 years ago
jme3-ios Removed unused imports. (#1020) 6 years ago
jme3-jbullet fix GImpact scaling in jme3-jbullet: issue #1120 6 years ago
jme3-jogg correct more grammar/spelling errors in comments 7 years ago
jme3-jogl Removed unused imports. (#1020) 6 years ago
jme3-lwjgl #1097-Fixed inconsistent OpenGL version constants (#1099) 6 years ago
jme3-lwjgl3 #1097-Fixed inconsistent OpenGL version constants (#1099) 6 years ago
jme3-networking Created a LazyMessageBuffer class that differs from GreedyMessageBuffer only 5 years ago
jme3-niftygui fix for issue #99 (pr #1082) 5 years ago
jme3-plugins address issue #1119 (serialization with protected/private constructor) (#1181) 5 years ago
jme3-terrain Fix and Improve TerrainPicking (#1049) 5 years ago
jme3-testdata add a test case for issue #99 (blendMode="multiply" in NiftyGUI) 6 years ago
jme3-vr Some fixes in jme-vr (#1163) 5 years ago
lib Add android.jar to root project and use during jme-android project build. 10 years ago
private upload_native.sh: add debugging aids and comments 5 years ago
.gitignore Build Android Natives (OpenAL, Vorbis, TextureLoading) on Travis (#1171) 5 years ago
.nb-gradle-properties Add default license for new files 10 years ago
.travis.yml .travis.yml: remove deployment of android-natives from ubuntu build so they don't conflict with the android build matrix (#1171) 5 years ago
CONTRIBUTING.md Adding link to project tab. (#1170) 5 years ago
README.md Update the link of the "Lightspeed Frontier". (#1160) 5 years ago
appveyor.yml enable AppVeyor CI for v3.2 branch 6 years ago
bintray.gradle build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 years ago
build.gradle build.gradle: the clean task should remove merged javadoc 5 years ago
common-android-app.gradle android-examples: use correct maven group 9 years ago
common.gradle Added a basic unit test for some of the AppStateManager functionality. 5 years ago
gradle.properties post-release fixup 6 years ago
gradlew use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 6 years ago
gradlew.bat upgrade to gradle 4.1 7 years ago
javadoc-overview.html Javadoc: Add engine overview 10 years ago
license.txt Add default license for new files 10 years ago
local.properties jme3-android-examples: add project for android examples 10 years ago
settings.gradle First jme3-vr commit 8 years ago
version.gradle version: fix small mistake 8 years ago

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3-D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.2.4 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.2.x updates until the major 3.3 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!