A complete 3D game development suite written purely in Java.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
jmonkeyengine/jme3-examples/src/main/java/jme3test
Nehon 6e287d0ef2 Introduced light culling when rendering shadow maps for all light types. When a light is out of the frustum, the shadow maps are not rendered anymore. 10 years ago
..
animation switch to gradle layout 11 years ago
app * Make sure we load the auxilary jinput library as well (required on windows) 11 years ago
asset switch to gradle layout 11 years ago
audio switch to gradle layout 11 years ago
awt fix race in TestAwtPanels as discussed at http://hub.jmonkeyengine.org/forum/topic/fix-for-race-in-testawtpanels 11 years ago
batching switch to gradle layout 11 years ago
blender switch to gradle layout 11 years ago
bounding switch to gradle layout 11 years ago
bullet Remove a weird line of code from TestHoveringTank 11 years ago
collision switch to gradle layout 11 years ago
conversion switch to gradle layout 11 years ago
effect switch to gradle layout 11 years ago
export switch to gradle layout 11 years ago
games switch to gradle layout 11 years ago
gui switch to gradle layout 11 years ago
helloworld switch to gradle layout 11 years ago
input switch to gradle layout 11 years ago
light Introduced light culling when rendering shadow maps for all light types. When a light is out of the frustum, the shadow maps are not rendered anymore. 10 years ago
material Fixed ColorRGBA javadoc, made the clamp method use FastMath.clamp, integrated @kwando's pull request 131 11 years ago
math switch to gradle layout 11 years ago
model switch to gradle layout 11 years ago
network switch to gradle layout 11 years ago
niftygui switch to gradle layout 11 years ago
post enhance TestMultiRenderTarget with small animation of light (rotating around 0,0,0 in 3s) 11 years ago
renderer TestInconsistentCompareDetection: Make sure we have more than 128 geometries in our scene graph to actually trigger the compare error 11 years ago
scene Fix JDK6 compliance 11 years ago
stress switch to gradle layout 11 years ago
terrain switch to gradle layout 11 years ago
texture * Enable mipmapping in TestTextureArray 11 years ago
tools switch to gradle layout 11 years ago
water Adjusted TestPostWater to gamma correction 11 years ago
TestChooser.java issue#85 short approach - setDefaultCloseOperation 11 years ago