package jme3test.terrain; import java.util.ArrayList; import java.util.List; import com.jme3.app.SimpleApplication; import com.jme3.app.state.ScreenshotAppState; import com.jme3.bullet.BulletAppState; import com.jme3.bullet.collision.shapes.CapsuleCollisionShape; import com.jme3.bullet.collision.shapes.HeightfieldCollisionShape; import com.jme3.bullet.control.CharacterControl; import com.jme3.bullet.control.RigidBodyControl; import com.jme3.input.KeyInput; import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.KeyTrigger; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.Vector3f; import com.jme3.renderer.Camera; import com.jme3.terrain.geomipmap.TerrainGrid; import com.jme3.terrain.geomipmap.TerrainLodControl; import com.jme3.terrain.geomipmap.TerrainQuad; import com.jme3.terrain.heightmap.ImageBasedHeightMapGrid; import com.jme3.texture.Texture; import com.jme3.texture.Texture.WrapMode; public class TerrainGridTest extends SimpleApplication { private Material mat_terrain; private TerrainQuad terrain; private float grassScale = 64; private float dirtScale = 16; private float rockScale = 128; private boolean usePhysics = false; public static void main(final String[] args) { TerrainGridTest app = new TerrainGridTest(); app.start(); } private CharacterControl player3; @Override public void simpleInitApp() { this.flyCam.setMoveSpeed(100f); ScreenshotAppState state = new ScreenshotAppState(); this.stateManager.attach(state); // TERRAIN TEXTURE material mat_terrain = new Material(assetManager, "Common/MatDefs/Terrain/Terrain.j3md"); mat_terrain.setBoolean("useTriPlanarMapping", false); // ALPHA map (for splat textures) mat_terrain.setTexture("Alpha", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png")); // GRASS texture Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); grass.setWrap(WrapMode.Repeat); mat_terrain.setTexture("Tex1", grass); mat_terrain.setFloat("Tex1Scale", grassScale); // DIRT texture Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg"); dirt.setWrap(WrapMode.Repeat); mat_terrain.setTexture("Tex2", dirt); mat_terrain.setFloat("Tex2Scale", dirtScale); // ROCK texture Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg"); rock.setWrap(WrapMode.Repeat); mat_terrain.setTexture("Tex3", rock); mat_terrain.setFloat("Tex3Scale", rockScale); this.terrain = new TerrainGrid("terrain", 65, 1025, new ImageBasedHeightMapGrid("Textures/Terrain/grid/mountains", "png", this.assetManager)); this.terrain.setMaterial(this.mat_terrain); this.terrain.setLocalTranslation(0, 0, 0); this.terrain.setLocalScale(2f, 1f, 2f); this.rootNode.attachChild(this.terrain); List cameras = new ArrayList(); cameras.add(this.getCamera()); TerrainLodControl control = new TerrainLodControl(this.terrain, cameras); this.terrain.addControl(control); BulletAppState bulletAppState = new BulletAppState(); stateManager.attach(bulletAppState); this.getCamera().setLocation(new Vector3f(0, 256, 0)); this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f)); if (usePhysics) { RigidBodyControl body = new RigidBodyControl(new HeightfieldCollisionShape(terrain.getHeightMap(), terrain.getLocalScale()), 0); terrain.addControl(body); bulletAppState.getPhysicsSpace().add(terrain); CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(0.5f, 1.8f, 1); this.player3 = new CharacterControl(capsuleShape, 0.5f); this.player3.setJumpSpeed(20); this.player3.setFallSpeed(30); this.player3.setGravity(30); this.player3.setPhysicsLocation(new Vector3f(0, 256, 0)); bulletAppState.getPhysicsSpace().add(this.player3); } this.initKeys(); } private void initKeys() { // You can map one or several inputs to one named action this.inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_A)); this.inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_D)); this.inputManager.addMapping("Ups", new KeyTrigger(KeyInput.KEY_W)); this.inputManager.addMapping("Downs", new KeyTrigger(KeyInput.KEY_S)); this.inputManager.addMapping("Jumps", new KeyTrigger(KeyInput.KEY_SPACE)); this.inputManager.addMapping("Gravity", new KeyTrigger(KeyInput.KEY_G)); this.inputManager.addListener(this.actionListener, "Lefts"); this.inputManager.addListener(this.actionListener, "Rights"); this.inputManager.addListener(this.actionListener, "Ups"); this.inputManager.addListener(this.actionListener, "Downs"); this.inputManager.addListener(this.actionListener, "Jumps"); this.inputManager.addListener(this.actionListener, "Gravity"); } private boolean left; private boolean right; private boolean up; private boolean down; private final ActionListener actionListener = new ActionListener() { @Override public void onAction(final String name, final boolean keyPressed, final float tpf) { if (name.equals("Lefts")) { if (keyPressed) { TerrainGridTest.this.left = true; } else { TerrainGridTest.this.left = false; } } else if (name.equals("Rights")) { if (keyPressed) { TerrainGridTest.this.right = true; } else { TerrainGridTest.this.right = false; } } else if (name.equals("Ups")) { if (keyPressed) { TerrainGridTest.this.up = true; } else { TerrainGridTest.this.up = false; } } else if (name.equals("Downs")) { if (keyPressed) { TerrainGridTest.this.down = true; } else { TerrainGridTest.this.down = false; } } else if (name.equals("Jumps")) { TerrainGridTest.this.player3.jump(); } } }; private final Vector3f walkDirection = new Vector3f(); @Override public void simpleUpdate(final float tpf) { Vector3f camDir = this.cam.getDirection().clone().multLocal(0.6f); Vector3f camLeft = this.cam.getLeft().clone().multLocal(0.4f); this.walkDirection.set(0, 0, 0); if (this.left) { this.walkDirection.addLocal(camLeft); } if (this.right) { this.walkDirection.addLocal(camLeft.negate()); } if (this.up) { this.walkDirection.addLocal(camDir); } if (this.down) { this.walkDirection.addLocal(camDir.negate()); } if (usePhysics) { this.player3.setWalkDirection(this.walkDirection); this.cam.setLocation(this.player3.getPhysicsLocation()); } } }