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2600 lines
95 KiB
2600 lines
95 KiB
package com.jme3.renderer.ios;
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import com.jme3.light.LightList;
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import com.jme3.material.RenderState;
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import com.jme3.math.*;
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import com.jme3.renderer.*;
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import com.jme3.scene.Mesh;
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import com.jme3.scene.Mesh.Mode;
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import com.jme3.scene.VertexBuffer;
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import com.jme3.scene.VertexBuffer.Format;
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import com.jme3.scene.VertexBuffer.Type;
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import com.jme3.scene.VertexBuffer.Usage;
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import com.jme3.shader.Attribute;
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import com.jme3.shader.Shader;
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import com.jme3.shader.Shader.ShaderSource;
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import com.jme3.shader.Shader.ShaderType;
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import com.jme3.shader.Uniform;
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import com.jme3.texture.FrameBuffer;
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import com.jme3.texture.FrameBuffer.RenderBuffer;
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import com.jme3.texture.Image;
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import com.jme3.texture.Texture;
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import com.jme3.texture.Texture.WrapAxis;
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import com.jme3.util.BufferUtils;
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import com.jme3.util.ListMap;
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import com.jme3.util.NativeObjectManager;
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import java.nio.*;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import jme3tools.shader.ShaderDebug;
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/**
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* The <code>Renderer</code> is responsible for taking rendering commands and
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* executing them on the underlying video hardware.
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*
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* @author Kirill Vainer
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*/
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public class IGLESShaderRenderer implements Renderer {
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private static final Logger logger = Logger.getLogger(IGLESShaderRenderer.class.getName());
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private static final boolean VALIDATE_SHADER = false;
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private final NativeObjectManager objManager = new NativeObjectManager();
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private final EnumSet<Caps> caps = EnumSet.noneOf(Caps.class);
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private final Statistics statistics = new Statistics();
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private final StringBuilder stringBuf = new StringBuilder(250);
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private final RenderContext context = new RenderContext();
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private final ByteBuffer nameBuf = BufferUtils.createByteBuffer(250);
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private final int maxFBOAttachs = 1; // Only 1 color attachment on ES
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private final int maxMRTFBOAttachs = 1; // FIXME for now, not sure if > 1 is needed for ES
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private final int[] intBuf1 = new int[1];
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private final int[] intBuf16 = new int[16];
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private int glslVer;
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private int vertexTextureUnits;
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private int fragTextureUnits;
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private int vertexUniforms;
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private int fragUniforms;
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private int vertexAttribs;
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private int maxRBSize;
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private int maxTexSize;
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private int maxCubeTexSize;
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private FrameBuffer lastFb = null;
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private FrameBuffer mainFbOverride = null;
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private boolean useVBO = true;
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private boolean powerVr = false;
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private boolean uintIndexSupport = false;
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private Shader boundShader;
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private int vpX, vpY, vpW, vpH;
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private int clipX, clipY, clipW, clipH;
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public IGLESShaderRenderer() {
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logger.log(Level.FINE, "IGLESShaderRenderer Constructor");
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}
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/**
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* Get the capabilities of the renderer.
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* @return The capabilities of the renderer.
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*/
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public EnumSet<Caps> getCaps() {
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logger.log(Level.FINE, "IGLESShaderRenderer getCaps");
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return caps;
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}
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/**
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* The statistics allow tracking of how data
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* per frame, such as number of objects rendered, number of triangles, etc.
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* These are updated when the Renderer's methods are used, make sure
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* to call {@link Statistics#clearFrame() } at the appropriate time
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* to get accurate info per frame.
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*/
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public Statistics getStatistics() {
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logger.log(Level.FINE, "IGLESShaderRenderer getStatistics");
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return statistics;
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}
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/**
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* Invalidates the current rendering state. Should be called after
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* the GL state was changed manually or through an external library.
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*/
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public void invalidateState() {
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logger.log(Level.FINE, "IGLESShaderRenderer invalidateState");
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}
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/**
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* Clears certain channels of the currently bound framebuffer.
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*
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* @param color True if to clear colors (RGBA)
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* @param depth True if to clear depth/z
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* @param stencil True if to clear stencil buffer (if available, otherwise
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* ignored)
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*/
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public void clearBuffers(boolean color, boolean depth, boolean stencil) {
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logger.log(Level.FINE, "IGLESShaderRenderer clearBuffers");
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int bits = 0;
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if (color) {
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//See explanations of the depth below, we must enable color write to be able to clear the color buffer
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if (context.colorWriteEnabled == false) {
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JmeIosGLES.glColorMask(true, true, true, true);
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context.colorWriteEnabled = true;
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}
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bits = JmeIosGLES.GL_COLOR_BUFFER_BIT;
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}
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if (depth) {
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//glClear(GL_DEPTH_BUFFER_BIT) seems to not work when glDepthMask is false
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//here s some link on openl board
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//http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=257223
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//if depth clear is requested, we enable the depthMask
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if (context.depthWriteEnabled == false) {
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JmeIosGLES.glDepthMask(true);
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context.depthWriteEnabled = true;
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}
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bits |= JmeIosGLES.GL_DEPTH_BUFFER_BIT;
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}
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if (stencil) {
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bits |= JmeIosGLES.GL_STENCIL_BUFFER_BIT;
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}
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if (bits != 0) {
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JmeIosGLES.glClear(bits);
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JmeIosGLES.checkGLError();
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}
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}
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/**
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* Sets the background (aka clear) color.
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*
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* @param color The background color to set
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*/
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public void setBackgroundColor(ColorRGBA color) {
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logger.log(Level.FINE, "IGLESShaderRenderer setBackgroundColor");
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JmeIosGLES.glClearColor(color.r, color.g, color.b, color.a);
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JmeIosGLES.checkGLError();
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}
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/**
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* Applies the given {@link RenderState}, making the necessary
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* GL calls so that the state is applied.
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*/
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public void applyRenderState(RenderState state) {
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logger.log(Level.FINE, "IGLESShaderRenderer applyRenderState");
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/*
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if (state.isWireframe() && !context.wireframe){
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GLES20.glPolygonMode(GLES20.GL_FRONT_AND_BACK, GLES20.GL_LINE);
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context.wireframe = true;
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}else if (!state.isWireframe() && context.wireframe){
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GLES20.glPolygonMode(GLES20.GL_FRONT_AND_BACK, GLES20.GL_FILL);
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context.wireframe = false;
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}
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*/
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if (state.isDepthTest() && !context.depthTestEnabled) {
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JmeIosGLES.glEnable(JmeIosGLES.GL_DEPTH_TEST);
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JmeIosGLES.glDepthFunc(convertTestFunction(context.depthFunc));
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JmeIosGLES.checkGLError();
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context.depthTestEnabled = true;
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} else if (!state.isDepthTest() && context.depthTestEnabled) {
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JmeIosGLES.glDisable(JmeIosGLES.GL_DEPTH_TEST);
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JmeIosGLES.checkGLError();
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context.depthTestEnabled = false;
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}
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if (state.getDepthFunc() != context.depthFunc) {
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JmeIosGLES.glDepthFunc(convertTestFunction(state.getDepthFunc()));
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context.depthFunc = state.getDepthFunc();
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}
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if (state.isDepthWrite() && !context.depthWriteEnabled) {
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JmeIosGLES.glDepthMask(true);
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JmeIosGLES.checkGLError();
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context.depthWriteEnabled = true;
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} else if (!state.isDepthWrite() && context.depthWriteEnabled) {
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JmeIosGLES.glDepthMask(false);
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JmeIosGLES.checkGLError();
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context.depthWriteEnabled = false;
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}
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if (state.isColorWrite() && !context.colorWriteEnabled) {
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JmeIosGLES.glColorMask(true, true, true, true);
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JmeIosGLES.checkGLError();
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context.colorWriteEnabled = true;
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} else if (!state.isColorWrite() && context.colorWriteEnabled) {
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JmeIosGLES.glColorMask(false, false, false, false);
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JmeIosGLES.checkGLError();
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context.colorWriteEnabled = false;
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}
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// if (state.isPointSprite() && !context.pointSprite) {
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//// GLES20.glEnable(GLES20.GL_POINT_SPRITE);
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//// GLES20.glTexEnvi(GLES20.GL_POINT_SPRITE, GLES20.GL_COORD_REPLACE, GLES20.GL_TRUE);
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//// GLES20.glEnable(GLES20.GL_VERTEX_PROGRAM_POINT_SIZE);
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//// GLES20.glPointParameterf(GLES20.GL_POINT_SIZE_MIN, 1.0f);
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// } else if (!state.isPointSprite() && context.pointSprite) {
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//// GLES20.glDisable(GLES20.GL_POINT_SPRITE);
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// }
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if (state.isPolyOffset()) {
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if (!context.polyOffsetEnabled) {
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JmeIosGLES.glEnable(JmeIosGLES.GL_POLYGON_OFFSET_FILL);
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JmeIosGLES.glPolygonOffset(state.getPolyOffsetFactor(),
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state.getPolyOffsetUnits());
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JmeIosGLES.checkGLError();
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context.polyOffsetEnabled = true;
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context.polyOffsetFactor = state.getPolyOffsetFactor();
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context.polyOffsetUnits = state.getPolyOffsetUnits();
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} else {
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if (state.getPolyOffsetFactor() != context.polyOffsetFactor
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|| state.getPolyOffsetUnits() != context.polyOffsetUnits) {
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JmeIosGLES.glPolygonOffset(state.getPolyOffsetFactor(),
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state.getPolyOffsetUnits());
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JmeIosGLES.checkGLError();
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context.polyOffsetFactor = state.getPolyOffsetFactor();
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context.polyOffsetUnits = state.getPolyOffsetUnits();
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}
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}
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} else {
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if (context.polyOffsetEnabled) {
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JmeIosGLES.glDisable(JmeIosGLES.GL_POLYGON_OFFSET_FILL);
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JmeIosGLES.checkGLError();
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context.polyOffsetEnabled = false;
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context.polyOffsetFactor = 0;
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context.polyOffsetUnits = 0;
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}
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}
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if (state.getFaceCullMode() != context.cullMode) {
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if (state.getFaceCullMode() == RenderState.FaceCullMode.Off) {
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JmeIosGLES.glDisable(JmeIosGLES.GL_CULL_FACE);
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JmeIosGLES.checkGLError();
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} else {
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JmeIosGLES.glEnable(JmeIosGLES.GL_CULL_FACE);
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JmeIosGLES.checkGLError();
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}
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switch (state.getFaceCullMode()) {
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case Off:
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break;
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case Back:
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JmeIosGLES.glCullFace(JmeIosGLES.GL_BACK);
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JmeIosGLES.checkGLError();
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break;
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case Front:
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JmeIosGLES.glCullFace(JmeIosGLES.GL_FRONT);
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JmeIosGLES.checkGLError();
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break;
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case FrontAndBack:
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JmeIosGLES.glCullFace(JmeIosGLES.GL_FRONT_AND_BACK);
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JmeIosGLES.checkGLError();
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break;
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default:
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throw new UnsupportedOperationException("Unrecognized face cull mode: "
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+ state.getFaceCullMode());
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}
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context.cullMode = state.getFaceCullMode();
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}
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if (state.getBlendMode() != context.blendMode) {
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if (state.getBlendMode() == RenderState.BlendMode.Off) {
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JmeIosGLES.glDisable(JmeIosGLES.GL_BLEND);
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JmeIosGLES.checkGLError();
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} else {
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JmeIosGLES.glEnable(JmeIosGLES.GL_BLEND);
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switch (state.getBlendMode()) {
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case Off:
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break;
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case Additive:
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JmeIosGLES.glBlendFunc(JmeIosGLES.GL_ONE, JmeIosGLES.GL_ONE);
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break;
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case AlphaAdditive:
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JmeIosGLES.glBlendFunc(JmeIosGLES.GL_SRC_ALPHA, JmeIosGLES.GL_ONE);
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break;
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case Color:
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JmeIosGLES.glBlendFunc(JmeIosGLES.GL_ONE, JmeIosGLES.GL_ONE_MINUS_SRC_COLOR);
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break;
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case Alpha:
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JmeIosGLES.glBlendFunc(JmeIosGLES.GL_SRC_ALPHA, JmeIosGLES.GL_ONE_MINUS_SRC_ALPHA);
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break;
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case PremultAlpha:
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JmeIosGLES.glBlendFunc(JmeIosGLES.GL_ONE, JmeIosGLES.GL_ONE_MINUS_SRC_ALPHA);
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break;
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case Modulate:
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JmeIosGLES.glBlendFunc(JmeIosGLES.GL_DST_COLOR, JmeIosGLES.GL_ZERO);
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break;
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case ModulateX2:
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JmeIosGLES.glBlendFunc(JmeIosGLES.GL_DST_COLOR, JmeIosGLES.GL_SRC_COLOR);
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break;
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default:
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throw new UnsupportedOperationException("Unrecognized blend mode: "
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+ state.getBlendMode());
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}
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JmeIosGLES.checkGLError();
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}
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context.blendMode = state.getBlendMode();
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}
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}
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/**
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* Set the range of the depth values for objects. All rendered
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* objects will have their depth clamped to this range.
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*
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* @param start The range start
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* @param end The range end
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*/
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public void setDepthRange(float start, float end) {
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logger.log(Level.FINE, "IGLESShaderRenderer setDepthRange");
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JmeIosGLES.glDepthRangef(start, end);
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JmeIosGLES.checkGLError();
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}
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/**
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* Called when a new frame has been rendered.
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*/
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public void postFrame() {
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logger.log(Level.FINE, "IGLESShaderRenderer onFrame");
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//JmeIosGLES.checkGLErrorForced();
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JmeIosGLES.checkGLError();
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objManager.deleteUnused(this);
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}
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/**
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* Set the world matrix to use. Does nothing if the Renderer is
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* shader based.
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*
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* @param worldMatrix World matrix to use.
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*/
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public void setWorldMatrix(Matrix4f worldMatrix) {
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logger.log(Level.FINE, "IGLESShaderRenderer setWorldMatrix");
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}
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/**
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* Sets the view and projection matrices to use. Does nothing if the Renderer
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* is shader based.
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*
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* @param viewMatrix The view matrix to use.
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* @param projMatrix The projection matrix to use.
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*/
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public void setViewProjectionMatrices(Matrix4f viewMatrix, Matrix4f projMatrix) {
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logger.log(Level.FINE, "IGLESShaderRenderer setViewProjectionMatrices");
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}
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/**
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* Set the viewport location and resolution on the screen.
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*
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* @param x The x coordinate of the viewport
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* @param y The y coordinate of the viewport
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* @param width Width of the viewport
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* @param height Height of the viewport
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*/
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public void setViewPort(int x, int y, int width, int height) {
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logger.log(Level.FINE, "IGLESShaderRenderer setViewPort");
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if (x != vpX || vpY != y || vpW != width || vpH != height) {
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JmeIosGLES.glViewport(x, y, width, height);
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JmeIosGLES.checkGLError();
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vpX = x;
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vpY = y;
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vpW = width;
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vpH = height;
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}
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}
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/**
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* Specifies a clipping rectangle.
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* For all future rendering commands, no pixels will be allowed
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* to be rendered outside of the clip rectangle.
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*
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* @param x The x coordinate of the clip rect
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* @param y The y coordinate of the clip rect
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* @param width Width of the clip rect
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* @param height Height of the clip rect
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*/
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public void setClipRect(int x, int y, int width, int height) {
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logger.log(Level.FINE, "IGLESShaderRenderer setClipRect");
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if (!context.clipRectEnabled) {
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JmeIosGLES.glEnable(JmeIosGLES.GL_SCISSOR_TEST);
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JmeIosGLES.checkGLError();
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context.clipRectEnabled = true;
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}
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if (clipX != x || clipY != y || clipW != width || clipH != height) {
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JmeIosGLES.glScissor(x, y, width, height);
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JmeIosGLES.checkGLError();
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clipX = x;
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clipY = y;
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clipW = width;
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clipH = height;
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}
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}
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/**
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* Clears the clipping rectangle set with
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* {@link #setClipRect(int, int, int, int) }.
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*/
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public void clearClipRect() {
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logger.log(Level.FINE, "IGLESShaderRenderer clearClipRect");
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if (context.clipRectEnabled) {
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JmeIosGLES.glDisable(JmeIosGLES.GL_SCISSOR_TEST);
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JmeIosGLES.checkGLError();
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context.clipRectEnabled = false;
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clipX = 0;
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clipY = 0;
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clipW = 0;
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clipH = 0;
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}
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}
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/**
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* Set lighting state.
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* Does nothing if the renderer is shader based.
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* The lights should be provided in world space.
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* Specify <code>null</code> to disable lighting.
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*
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* @param lights The light list to set.
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*/
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public void setLighting(LightList lights) {
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logger.log(Level.FINE, "IGLESShaderRenderer setLighting");
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}
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/**
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* Sets the shader to use for rendering.
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* If the shader has not been uploaded yet, it is compiled
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* and linked. If it has been uploaded, then the
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* uniform data is updated and the shader is set.
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*
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* @param shader The shader to use for rendering.
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*/
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public void setShader(Shader shader) {
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logger.log(Level.FINE, "IGLESShaderRenderer setShader");
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if (shader == null) {
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throw new IllegalArgumentException("Shader cannot be null");
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} else {
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if (shader.isUpdateNeeded()) {
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updateShaderData(shader);
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}
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// NOTE: might want to check if any of the
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// sources need an update?
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assert shader.getId() > 0;
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updateShaderUniforms(shader);
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bindProgram(shader);
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}
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}
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/**
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* Deletes a shader. This method also deletes
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* the attached shader sources.
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*
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* @param shader Shader to delete.
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*/
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public void deleteShader(Shader shader) {
|
|
logger.log(Level.FINE, "IGLESShaderRenderer deleteShader");
|
|
if (shader.getId() == -1) {
|
|
logger.warning("Shader is not uploaded to GPU, cannot delete.");
|
|
return;
|
|
}
|
|
|
|
for (ShaderSource source : shader.getSources()) {
|
|
if (source.getId() != -1) {
|
|
JmeIosGLES.glDetachShader(shader.getId(), source.getId());
|
|
JmeIosGLES.checkGLError();
|
|
|
|
deleteShaderSource(source);
|
|
}
|
|
}
|
|
|
|
JmeIosGLES.glDeleteProgram(shader.getId());
|
|
JmeIosGLES.checkGLError();
|
|
|
|
statistics.onDeleteShader();
|
|
shader.resetObject();
|
|
}
|
|
|
|
/**
|
|
* Deletes the provided shader source.
|
|
*
|
|
* @param source The ShaderSource to delete.
|
|
*/
|
|
public void deleteShaderSource(ShaderSource source) {
|
|
logger.log(Level.FINE, "IGLESShaderRenderer deleteShaderSource");
|
|
if (source.getId() < 0) {
|
|
logger.warning("Shader source is not uploaded to GPU, cannot delete.");
|
|
return;
|
|
}
|
|
|
|
source.clearUpdateNeeded();
|
|
|
|
JmeIosGLES.glDeleteShader(source.getId());
|
|
JmeIosGLES.checkGLError();
|
|
|
|
source.resetObject();
|
|
}
|
|
|
|
/**
|
|
* Copies contents from src to dst, scaling if necessary.
|
|
*/
|
|
public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) {
|
|
logger.log(Level.FINE, "IGLESShaderRenderer copyFrameBuffer");
|
|
copyFrameBuffer(src, dst, true);
|
|
}
|
|
|
|
/**
|
|
* Copies contents from src to dst, scaling if necessary.
|
|
* set copyDepth to false to only copy the color buffers.
|
|
*/
|
|
public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth) {
|
|
logger.warning("IGLESShaderRenderer copyFrameBuffer with depth TODO");
|
|
throw new RendererException("Copy framebuffer not implemented yet.");
|
|
}
|
|
|
|
/**
|
|
* Sets the framebuffer that will be drawn to.
|
|
*/
|
|
public void setFrameBuffer(FrameBuffer fb) {
|
|
logger.log(Level.FINE, "IGLESShaderRenderer setFrameBuffer");
|
|
if (fb == null && mainFbOverride != null) {
|
|
fb = mainFbOverride;
|
|
}
|
|
|
|
if (lastFb == fb) {
|
|
if (fb == null || !fb.isUpdateNeeded()) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
// generate mipmaps for last FB if needed
|
|
if (lastFb != null) {
|
|
for (int i = 0; i < lastFb.getNumColorBuffers(); i++) {
|
|
RenderBuffer rb = lastFb.getColorBuffer(i);
|
|
Texture tex = rb.getTexture();
|
|
if (tex != null
|
|
&& tex.getMinFilter().usesMipMapLevels()) {
|
|
setTexture(0, rb.getTexture());
|
|
|
|
// int textureType = convertTextureType(tex.getType(), tex.getImage().getMultiSamples(), rb.getFace());
|
|
int textureType = convertTextureType(tex.getType());
|
|
JmeIosGLES.glGenerateMipmap(textureType);
|
|
JmeIosGLES.checkGLError();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (fb == null) {
|
|
// unbind any fbos
|
|
if (context.boundFBO != 0) {
|
|
JmeIosGLES.glBindFramebuffer(JmeIosGLES.GL_FRAMEBUFFER, 0);
|
|
JmeIosGLES.checkGLError();
|
|
|
|
statistics.onFrameBufferUse(null, true);
|
|
|
|
context.boundFBO = 0;
|
|
}
|
|
|
|
/*
|
|
// select back buffer
|
|
if (context.boundDrawBuf != -1) {
|
|
glDrawBuffer(initialDrawBuf);
|
|
context.boundDrawBuf = -1;
|
|
}
|
|
if (context.boundReadBuf != -1) {
|
|
glReadBuffer(initialReadBuf);
|
|
context.boundReadBuf = -1;
|
|
}
|
|
*/
|
|
|
|
lastFb = null;
|
|
} else {
|
|
if (fb.getNumColorBuffers() == 0 && fb.getDepthBuffer() == null) {
|
|
throw new IllegalArgumentException("The framebuffer: " + fb
|
|
+ "\nDoesn't have any color/depth buffers");
|
|
}
|
|
|
|
if (fb.isUpdateNeeded()) {
|
|
updateFrameBuffer(fb);
|
|
}
|
|
|
|
if (context.boundFBO != fb.getId()) {
|
|
JmeIosGLES.glBindFramebuffer(JmeIosGLES.GL_FRAMEBUFFER, fb.getId());
|
|
JmeIosGLES.checkGLError();
|
|
|
|
statistics.onFrameBufferUse(fb, true);
|
|
|
|
// update viewport to reflect framebuffer's resolution
|
|
setViewPort(0, 0, fb.getWidth(), fb.getHeight());
|
|
|
|
context.boundFBO = fb.getId();
|
|
} else {
|
|
statistics.onFrameBufferUse(fb, false);
|
|
}
|
|
if (fb.getNumColorBuffers() == 0) {
|
|
// // make sure to select NONE as draw buf
|
|
// // no color buffer attached. select NONE
|
|
if (context.boundDrawBuf != -2) {
|
|
// glDrawBuffer(GL_NONE);
|
|
context.boundDrawBuf = -2;
|
|
}
|
|
if (context.boundReadBuf != -2) {
|
|
// glReadBuffer(GL_NONE);
|
|
context.boundReadBuf = -2;
|
|
}
|
|
} else {
|
|
if (fb.getNumColorBuffers() > maxFBOAttachs) {
|
|
throw new RendererException("Framebuffer has more color "
|
|
+ "attachments than are supported"
|
|
+ " by the video hardware!");
|
|
}
|
|
if (fb.isMultiTarget()) {
|
|
if (fb.getNumColorBuffers() > maxMRTFBOAttachs) {
|
|
throw new RendererException("Framebuffer has more"
|
|
+ " multi targets than are supported"
|
|
+ " by the video hardware!");
|
|
}
|
|
|
|
if (context.boundDrawBuf != 100 + fb.getNumColorBuffers()) {
|
|
//intBuf16.clear();
|
|
for (int i = 0; i < 16; i++) {
|
|
intBuf16[i] = i < fb.getNumColorBuffers() ? JmeIosGLES.GL_COLOR_ATTACHMENT0 + i : 0;
|
|
}
|
|
|
|
//intBuf16.flip();// TODO: flip
|
|
// glDrawBuffers(intBuf16);
|
|
context.boundDrawBuf = 100 + fb.getNumColorBuffers();
|
|
}
|
|
} else {
|
|
RenderBuffer rb = fb.getColorBuffer(fb.getTargetIndex());
|
|
// select this draw buffer
|
|
if (context.boundDrawBuf != rb.getSlot()) {
|
|
JmeIosGLES.glActiveTexture(convertAttachmentSlot(rb.getSlot()));
|
|
JmeIosGLES.checkGLError();
|
|
|
|
context.boundDrawBuf = rb.getSlot();
|
|
}
|
|
}
|
|
}
|
|
|
|
assert fb.getId() >= 0;
|
|
assert context.boundFBO == fb.getId();
|
|
|
|
lastFb = fb;
|
|
|
|
checkFrameBufferStatus(fb);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Set the framebuffer that will be set instead of the main framebuffer
|
|
* when a call to setFrameBuffer(null) is made.
|
|
*
|
|
* @param fb
|
|
*/
|
|
public void setMainFrameBufferOverride(FrameBuffer fb) {
|
|
logger.log(Level.FINE, "IGLESShaderRenderer setMainFrameBufferOverride");
|
|
mainFbOverride = fb;
|
|
}
|
|
|
|
/**
|
|
* Reads the pixels currently stored in the specified framebuffer
|
|
* into the given ByteBuffer object.
|
|
* Only color pixels are transferred, the format is BGRA with 8 bits
|
|
* per component. The given byte buffer should have at least
|
|
* fb.getWidth() * fb.getHeight() * 4 bytes remaining.
|
|
*
|
|
* @param fb The framebuffer to read from
|
|
* @param byteBuf The bytebuffer to transfer color data to
|
|
*/
|
|
public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) {
|
|
logger.log(Level.FINE, "IGLESShaderRenderer readFrameBuffer");
|
|
if (fb != null) {
|
|
RenderBuffer rb = fb.getColorBuffer();
|
|
if (rb == null) {
|
|
throw new IllegalArgumentException("Specified framebuffer"
|
|
+ " does not have a colorbuffer");
|
|
}
|
|
|
|
setFrameBuffer(fb);
|
|
} else {
|
|
setFrameBuffer(null);
|
|
}
|
|
|
|
//JmeIosGLES.glReadPixels2(vpX, vpY, vpW, vpH, JmeIosGLES.GL_RGBA, JmeIosGLES.GL_UNSIGNED_BYTE, byteBuf.array(), 0, vpW * vpH * 4);
|
|
JmeIosGLES.glReadPixels(vpX, vpY, vpW, vpH, JmeIosGLES.GL_RGBA, JmeIosGLES.GL_UNSIGNED_BYTE, byteBuf);
|
|
JmeIosGLES.checkGLError();
|
|
}
|
|
|
|
/**
|
|
* Deletes a framebuffer and all attached renderbuffers
|
|
*/
|
|
public void deleteFrameBuffer(FrameBuffer fb) {
|
|
logger.log(Level.FINE, "IGLESShaderRenderer deleteFrameBuffer");
|
|
if (fb.getId() != -1) {
|
|
if (context.boundFBO == fb.getId()) {
|
|
JmeIosGLES.glBindFramebuffer(JmeIosGLES.GL_FRAMEBUFFER, 0);
|
|
JmeIosGLES.checkGLError();
|
|
|
|
context.boundFBO = 0;
|
|
}
|
|
|
|
if (fb.getDepthBuffer() != null) {
|
|
deleteRenderBuffer(fb, fb.getDepthBuffer());
|
|
}
|
|
if (fb.getColorBuffer() != null) {
|
|
deleteRenderBuffer(fb, fb.getColorBuffer());
|
|
}
|
|
|
|
intBuf1[0] = fb.getId();
|
|
JmeIosGLES.glDeleteFramebuffers(1, intBuf1, 0);
|
|
JmeIosGLES.checkGLError();
|
|
|
|
fb.resetObject();
|
|
|
|
statistics.onDeleteFrameBuffer();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Sets the texture to use for the given texture unit.
|
|
*/
|
|
public void setTexture(int unit, Texture tex) {
|
|
logger.log(Level.FINE, "IGLESShaderRenderer setTexture");
|
|
Image image = tex.getImage();
|
|
if (image.isUpdateNeeded() || (image.isGeneratedMipmapsRequired() && !image.isMipmapsGenerated()) ) {
|
|
updateTexImageData(image, tex.getType());
|
|
}
|
|
|
|
int texId = image.getId();
|
|
assert texId != -1;
|
|
|
|
if (texId == -1) {
|
|
logger.warning("error: texture image has -1 id");
|
|
}
|
|
|
|
Image[] textures = context.boundTextures;
|
|
|
|
int type = convertTextureType(tex.getType());
|
|
if (!context.textureIndexList.moveToNew(unit)) {
|
|
// if (context.boundTextureUnit != unit){
|
|
// glActiveTexture(GL_TEXTURE0 + unit);
|
|
// context.boundTextureUnit = unit;
|
|
// }
|
|
// glEnable(type);
|
|
}
|
|
|
|
if (textures[unit] != image) {
|
|
if (context.boundTextureUnit != unit) {
|
|
JmeIosGLES.glActiveTexture(JmeIosGLES.GL_TEXTURE0 + unit);
|
|
context.boundTextureUnit = unit;
|
|
}
|
|
|
|
JmeIosGLES.glBindTexture(type, texId);
|
|
JmeIosGLES.checkGLError();
|
|
|
|
textures[unit] = image;
|
|
|
|
statistics.onTextureUse(tex.getImage(), true);
|
|
} else {
|
|
statistics.onTextureUse(tex.getImage(), false);
|
|
}
|
|
|
|
setupTextureParams(tex);
|
|
}
|
|
|
|
/**
|
|
* Modify the given Texture tex with the given Image. The image will be put at x and y into the texture.
|
|
*
|
|
* @param tex the Texture that will be modified
|
|
* @param pixels the source Image data to copy data from
|
|
* @param x the x position to put the image into the texture
|
|
* @param y the y position to put the image into the texture
|
|
*/
|
|
public void modifyTexture(Texture tex, Image pixels, int x, int y) {
|
|
logger.log(Level.FINE, "IGLESShaderRenderer modifyTexture");
|
|
setTexture(0, tex);
|
|
TextureUtil.uploadSubTexture(pixels, convertTextureType(tex.getType()), 0, x, y);
|
|
}
|
|
|
|
/**
|
|
* Deletes a texture from the GPU.
|
|
*/
|
|
public void deleteImage(Image image) {
|
|
logger.log(Level.FINE, "IGLESShaderRenderer deleteImage");
|
|
int texId = image.getId();
|
|
if (texId != -1) {
|
|
intBuf1[0] = texId;
|
|
|
|
JmeIosGLES.glDeleteTextures(1, intBuf1, 0);
|
|
JmeIosGLES.checkGLError();
|
|
|
|
image.resetObject();
|
|
|
|
statistics.onDeleteTexture();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Uploads a vertex buffer to the GPU.
|
|
*
|
|
* @param vb The vertex buffer to upload
|
|
*/
|
|
public void updateBufferData(VertexBuffer vb) {
|
|
logger.log(Level.FINE, "IGLESShaderRenderer updateBufferData");
|
|
int bufId = vb.getId();
|
|
boolean created = false;
|
|
if (bufId == -1) {
|
|
// create buffer
|
|
JmeIosGLES.glGenBuffers(1, intBuf1, 0);
|
|
JmeIosGLES.checkGLError();
|
|
|
|
bufId = intBuf1[0];
|
|
vb.setId(bufId);
|
|
objManager.registerObject(vb);
|
|
|
|
created = true;
|
|
}
|
|
|
|
// bind buffer
|
|
int target;
|
|
if (vb.getBufferType() == VertexBuffer.Type.Index) {
|
|
target = JmeIosGLES.GL_ELEMENT_ARRAY_BUFFER;
|
|
if (context.boundElementArrayVBO != bufId) {
|
|
JmeIosGLES.glBindBuffer(target, bufId);
|
|
JmeIosGLES.checkGLError();
|
|
|
|
context.boundElementArrayVBO = bufId;
|
|
}
|
|
} else {
|
|
target = JmeIosGLES.GL_ARRAY_BUFFER;
|
|
if (context.boundArrayVBO != bufId) {
|
|
JmeIosGLES.glBindBuffer(target, bufId);
|
|
JmeIosGLES.checkGLError();
|
|
|
|
context.boundArrayVBO = bufId;
|
|
}
|
|
}
|
|
|
|
int usage = convertUsage(vb.getUsage());
|
|
vb.getData().rewind();
|
|
|
|
if (created || vb.hasDataSizeChanged()) {
|
|
// upload data based on format
|
|
int size = vb.getData().limit() * vb.getFormat().getComponentSize();
|
|
|
|
switch (vb.getFormat()) {
|
|
case Byte:
|
|
case UnsignedByte:
|
|
JmeIosGLES.glBufferData(target, size, (ByteBuffer) vb.getData(), usage);
|
|
JmeIosGLES.checkGLError();
|
|
break;
|
|
case Short:
|
|
case UnsignedShort:
|
|
JmeIosGLES.glBufferData(target, size, (ShortBuffer) vb.getData(), usage);
|
|
JmeIosGLES.checkGLError();
|
|
break;
|
|
case Int:
|
|
case UnsignedInt:
|
|
JmeIosGLES.glBufferData(target, size, (IntBuffer) vb.getData(), usage);
|
|
JmeIosGLES.checkGLError();
|
|
break;
|
|
case Float:
|
|
JmeIosGLES.glBufferData(target, size, (FloatBuffer) vb.getData(), usage);
|
|
JmeIosGLES.checkGLError();
|
|
break;
|
|
default:
|
|
throw new RuntimeException("Unknown buffer format.");
|
|
}
|
|
} else {
|
|
int size = vb.getData().limit() * vb.getFormat().getComponentSize();
|
|
|
|
switch (vb.getFormat()) {
|
|
case Byte:
|
|
case UnsignedByte:
|
|
JmeIosGLES.glBufferSubData(target, 0, size, (ByteBuffer) vb.getData());
|
|
JmeIosGLES.checkGLError();
|
|
break;
|
|
case Short:
|
|
case UnsignedShort:
|
|
JmeIosGLES.glBufferSubData(target, 0, size, (ShortBuffer) vb.getData());
|
|
JmeIosGLES.checkGLError();
|
|
break;
|
|
case Int:
|
|
case UnsignedInt:
|
|
JmeIosGLES.glBufferSubData(target, 0, size, (IntBuffer) vb.getData());
|
|
JmeIosGLES.checkGLError();
|
|
break;
|
|
case Float:
|
|
JmeIosGLES.glBufferSubData(target, 0, size, (FloatBuffer) vb.getData());
|
|
JmeIosGLES.checkGLError();
|
|
break;
|
|
default:
|
|
throw new RuntimeException("Unknown buffer format.");
|
|
}
|
|
}
|
|
vb.clearUpdateNeeded();
|
|
}
|
|
|
|
/**
|
|
* Deletes a vertex buffer from the GPU.
|
|
* @param vb The vertex buffer to delete
|
|
*/
|
|
public void deleteBuffer(VertexBuffer vb) {
|
|
logger.log(Level.FINE, "IGLESShaderRenderer deleteBuffer");
|
|
int bufId = vb.getId();
|
|
if (bufId != -1) {
|
|
// delete buffer
|
|
intBuf1[0] = bufId;
|
|
|
|
JmeIosGLES.glDeleteBuffers(1, intBuf1, 0);
|
|
JmeIosGLES.checkGLError();
|
|
|
|
vb.resetObject();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Renders <code>count</code> meshes, with the geometry data supplied.
|
|
* The shader which is currently set with <code>setShader</code> is
|
|
* responsible for transforming the input verticies into clip space
|
|
* and shading it based on the given vertex attributes.
|
|
* The int variable gl_InstanceID can be used to access the current
|
|
* instance of the mesh being rendered inside the vertex shader.
|
|
*
|
|
* @param mesh The mesh to render
|
|
* @param lod The LOD level to use, see {@link Mesh#setLodLevels(com.jme3.scene.VertexBuffer[]) }.
|
|
* @param count Number of mesh instances to render
|
|
*/
|
|
public void renderMesh(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {
|
|
logger.log(Level.FINE, "IGLESShaderRenderer renderMesh");
|
|
if (mesh.getVertexCount() == 0) {
|
|
return;
|
|
}
|
|
/*
|
|
* NOTE: not supported in OpenGL ES 2.0.
|
|
if (context.pointSize != mesh.getPointSize()) {
|
|
GLES10.glPointSize(mesh.getPointSize());
|
|
context.pointSize = mesh.getPointSize();
|
|
}
|
|
*/
|
|
if (context.lineWidth != mesh.getLineWidth()) {
|
|
JmeIosGLES.glLineWidth(mesh.getLineWidth());
|
|
JmeIosGLES.checkGLError();
|
|
context.lineWidth = mesh.getLineWidth();
|
|
}
|
|
|
|
statistics.onMeshDrawn(mesh, lod);
|
|
// if (GLContext.getCapabilities().GL_ARB_vertex_array_object){
|
|
// renderMeshVertexArray(mesh, lod, count);
|
|
// }else{
|
|
|
|
if (useVBO) {
|
|
renderMeshDefault(mesh, lod, count);
|
|
} else {
|
|
renderMeshVertexArray(mesh, lod, count);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Resets all previously used {@link NativeObject Native Objects} on this Renderer.
|
|
* The state of the native objects is reset in such way, that using
|
|
* them again will cause the renderer to reupload them.
|
|
* Call this method when you know the GL context is going to shutdown.
|
|
*
|
|
* @see NativeObject#resetObject()
|
|
*/
|
|
public void resetGLObjects() {
|
|
logger.log(Level.FINE, "IGLESShaderRenderer resetGLObjects");
|
|
objManager.resetObjects();
|
|
statistics.clearMemory();
|
|
boundShader = null;
|
|
lastFb = null;
|
|
context.reset();
|
|
}
|
|
|
|
/**
|
|
* Deletes all previously used {@link NativeObject Native Objects} on this Renderer, and
|
|
* then resets the native objects.
|
|
*
|
|
* @see #resetGLObjects()
|
|
* @see NativeObject#deleteObject(java.lang.Object)
|
|
*/
|
|
public void cleanup() {
|
|
logger.log(Level.FINE, "IGLESShaderRenderer cleanup");
|
|
objManager.deleteAllObjects(this);
|
|
statistics.clearMemory();
|
|
}
|
|
|
|
/**
|
|
* Sets the alpha to coverage state.
|
|
* <p>
|
|
* When alpha coverage and multi-sampling is enabled,
|
|
* each pixel will contain alpha coverage in all
|
|
* of its subsamples, which is then combined when
|
|
* other future alpha-blended objects are rendered.
|
|
* </p>
|
|
* <p>
|
|
* Alpha-to-coverage is useful for rendering transparent objects
|
|
* without having to worry about sorting them.
|
|
* </p>
|
|
*/
|
|
public void setAlphaToCoverage(boolean value) {
|
|
logger.log(Level.FINE, "IGLESShaderRenderer setAlphaToCoverage");
|
|
if (value) {
|
|
JmeIosGLES.glEnable(JmeIosGLES.GL_SAMPLE_ALPHA_TO_COVERAGE);
|
|
JmeIosGLES.checkGLError();
|
|
} else {
|
|
JmeIosGLES.glDisable(JmeIosGLES.GL_SAMPLE_ALPHA_TO_COVERAGE);
|
|
JmeIosGLES.checkGLError();
|
|
}
|
|
}
|
|
|
|
|
|
/* ------------------------------------------------------------------------------ */
|
|
|
|
|
|
public void initialize() {
|
|
Level store = logger.getLevel();
|
|
logger.setLevel(Level.FINE);
|
|
|
|
logger.log(Level.FINE, "Vendor: {0}", JmeIosGLES.glGetString(JmeIosGLES.GL_VENDOR));
|
|
logger.log(Level.FINE, "Renderer: {0}", JmeIosGLES.glGetString(JmeIosGLES.GL_RENDERER));
|
|
logger.log(Level.FINE, "Version: {0}", JmeIosGLES.glGetString(JmeIosGLES.GL_VERSION));
|
|
logger.log(Level.FINE, "Shading Language Version: {0}", JmeIosGLES.glGetString(JmeIosGLES.GL_SHADING_LANGUAGE_VERSION));
|
|
|
|
/*
|
|
// Fix issue in TestRenderToMemory when GL_FRONT is the main
|
|
// buffer being used.
|
|
initialDrawBuf = glGetInteger(GL_DRAW_BUFFER);
|
|
initialReadBuf = glGetInteger(GL_READ_BUFFER);
|
|
|
|
// XXX: This has to be GL_BACK for canvas on Mac
|
|
// Since initialDrawBuf is GL_FRONT for pbuffer, gotta
|
|
// change this value later on ...
|
|
// initialDrawBuf = GL_BACK;
|
|
// initialReadBuf = GL_BACK;
|
|
*/
|
|
|
|
// Check OpenGL version
|
|
int openGlVer = extractVersion("OpenGL ES ", JmeIosGLES.glGetString(JmeIosGLES.GL_VERSION));
|
|
if (openGlVer == -1) {
|
|
glslVer = -1;
|
|
throw new UnsupportedOperationException("OpenGL ES 2.0+ is required for IGLESShaderRenderer!");
|
|
}
|
|
|
|
// Check shader language version
|
|
glslVer = extractVersion("OpenGL ES GLSL ES ", JmeIosGLES.glGetString(JmeIosGLES.GL_SHADING_LANGUAGE_VERSION));
|
|
switch (glslVer) {
|
|
// TODO: When new versions of OpenGL ES shader language come out,
|
|
// update this.
|
|
default:
|
|
caps.add(Caps.GLSL100);
|
|
break;
|
|
}
|
|
|
|
JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, intBuf16, 0);
|
|
vertexTextureUnits = intBuf16[0];
|
|
logger.log(Level.FINE, "VTF Units: {0}", vertexTextureUnits);
|
|
if (vertexTextureUnits > 0) {
|
|
caps.add(Caps.VertexTextureFetch);
|
|
}
|
|
|
|
JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_MAX_TEXTURE_IMAGE_UNITS, intBuf16, 0);
|
|
fragTextureUnits = intBuf16[0];
|
|
logger.log(Level.FINE, "Texture Units: {0}", fragTextureUnits);
|
|
|
|
// Multiply vector count by 4 to get float count.
|
|
JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_MAX_VERTEX_UNIFORM_VECTORS, intBuf16, 0);
|
|
vertexUniforms = intBuf16[0] * 4;
|
|
logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms);
|
|
|
|
JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_MAX_FRAGMENT_UNIFORM_VECTORS, intBuf16, 0);
|
|
fragUniforms = intBuf16[0] * 4;
|
|
logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
|
|
|
|
JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_MAX_VARYING_VECTORS, intBuf16, 0);
|
|
int varyingFloats = intBuf16[0] * 4;
|
|
logger.log(Level.FINER, "Varying Floats: {0}", varyingFloats);
|
|
|
|
JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_MAX_VERTEX_ATTRIBS, intBuf16, 0);
|
|
vertexAttribs = intBuf16[0];
|
|
logger.log(Level.FINE, "Vertex Attributes: {0}", vertexAttribs);
|
|
|
|
JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_SUBPIXEL_BITS, intBuf16, 0);
|
|
int subpixelBits = intBuf16[0];
|
|
logger.log(Level.FINE, "Subpixel Bits: {0}", subpixelBits);
|
|
|
|
// GLES10.glGetIntegerv(GLES10.GL_MAX_ELEMENTS_VERTICES, intBuf16);
|
|
// maxVertCount = intBuf16.get(0);
|
|
// logger.log(Level.FINER, "Preferred Batch Vertex Count: {0}", maxVertCount);
|
|
//
|
|
// GLES10.glGetIntegerv(GLES10.GL_MAX_ELEMENTS_INDICES, intBuf16);
|
|
// maxTriCount = intBuf16.get(0);
|
|
// logger.log(Level.FINER, "Preferred Batch Index Count: {0}", maxTriCount);
|
|
|
|
JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_MAX_TEXTURE_SIZE, intBuf16, 0);
|
|
maxTexSize = intBuf16[0];
|
|
logger.log(Level.FINE, "Maximum Texture Resolution: {0}", maxTexSize);
|
|
|
|
JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_MAX_CUBE_MAP_TEXTURE_SIZE, intBuf16, 0);
|
|
maxCubeTexSize = intBuf16[0];
|
|
logger.log(Level.FINE, "Maximum CubeMap Resolution: {0}", maxCubeTexSize);
|
|
|
|
JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_MAX_RENDERBUFFER_SIZE, intBuf16, 0);
|
|
maxRBSize = intBuf16[0];
|
|
logger.log(Level.FINER, "FBO RB Max Size: {0}", maxRBSize);
|
|
|
|
/*
|
|
if (ctxCaps.GL_ARB_color_buffer_float){
|
|
// XXX: Require both 16 and 32 bit float support for FloatColorBuffer.
|
|
if (ctxCaps.GL_ARB_half_float_pixel){
|
|
caps.add(Caps.FloatColorBuffer);
|
|
}
|
|
}
|
|
|
|
if (ctxCaps.GL_ARB_depth_buffer_float){
|
|
caps.add(Caps.FloatDepthBuffer);
|
|
}
|
|
|
|
if (ctxCaps.GL_ARB_draw_instanced)
|
|
caps.add(Caps.MeshInstancing);
|
|
|
|
if (ctxCaps.GL_ARB_texture_buffer_object)
|
|
caps.add(Caps.TextureBuffer);
|
|
|
|
if (ctxCaps.GL_ARB_texture_float){
|
|
if (ctxCaps.GL_ARB_half_float_pixel){
|
|
caps.add(Caps.FloatTexture);
|
|
}
|
|
}
|
|
|
|
if (ctxCaps.GL_EXT_packed_float){
|
|
caps.add(Caps.PackedFloatColorBuffer);
|
|
if (ctxCaps.GL_ARB_half_float_pixel){
|
|
// because textures are usually uploaded as RGB16F
|
|
// need half-float pixel
|
|
caps.add(Caps.PackedFloatTexture);
|
|
}
|
|
}
|
|
|
|
if (ctxCaps.GL_EXT_texture_array)
|
|
caps.add(Caps.TextureArray);
|
|
|
|
if (ctxCaps.GL_EXT_texture_shared_exponent)
|
|
caps.add(Caps.SharedExponentTexture);
|
|
|
|
if (ctxCaps.GL_EXT_framebuffer_object){
|
|
caps.add(Caps.FrameBuffer);
|
|
|
|
glGetInteger(GL_MAX_RENDERBUFFER_SIZE_EXT, intBuf16);
|
|
maxRBSize = intBuf16.get(0);
|
|
logger.log(Level.FINER, "FBO RB Max Size: {0}", maxRBSize);
|
|
|
|
glGetInteger(GL_MAX_COLOR_ATTACHMENTS_EXT, intBuf16);
|
|
maxFBOAttachs = intBuf16.get(0);
|
|
logger.log(Level.FINER, "FBO Max renderbuffers: {0}", maxFBOAttachs);
|
|
|
|
if (ctxCaps.GL_EXT_framebuffer_multisample){
|
|
caps.add(Caps.FrameBufferMultisample);
|
|
|
|
glGetInteger(GL_MAX_SAMPLES_EXT, intBuf16);
|
|
maxFBOSamples = intBuf16.get(0);
|
|
logger.log(Level.FINER, "FBO Max Samples: {0}", maxFBOSamples);
|
|
}
|
|
|
|
if (ctxCaps.GL_ARB_draw_buffers){
|
|
caps.add(Caps.FrameBufferMRT);
|
|
glGetInteger(ARBDrawBuffers.GL_MAX_DRAW_BUFFERS_ARB, intBuf16);
|
|
maxMRTFBOAttachs = intBuf16.get(0);
|
|
logger.log(Level.FINER, "FBO Max MRT renderbuffers: {0}", maxMRTFBOAttachs);
|
|
}
|
|
}
|
|
|
|
if (ctxCaps.GL_ARB_multisample){
|
|
glGetInteger(ARBMultisample.GL_SAMPLE_BUFFERS_ARB, intBuf16);
|
|
boolean available = intBuf16.get(0) != 0;
|
|
glGetInteger(ARBMultisample.GL_SAMPLES_ARB, intBuf16);
|
|
int samples = intBuf16.get(0);
|
|
logger.log(Level.FINER, "Samples: {0}", samples);
|
|
boolean enabled = glIsEnabled(ARBMultisample.GL_MULTISAMPLE_ARB);
|
|
if (samples > 0 && available && !enabled){
|
|
glEnable(ARBMultisample.GL_MULTISAMPLE_ARB);
|
|
}
|
|
}
|
|
*/
|
|
|
|
String extensions = JmeIosGLES.glGetString(JmeIosGLES.GL_EXTENSIONS);
|
|
logger.log(Level.FINE, "GL_EXTENSIONS: {0}", extensions);
|
|
|
|
// Get number of compressed formats available.
|
|
JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_NUM_COMPRESSED_TEXTURE_FORMATS, intBuf16, 0);
|
|
int numCompressedFormats = intBuf16[0];
|
|
|
|
// Allocate buffer for compressed formats.
|
|
int[] compressedFormats = new int[numCompressedFormats];
|
|
JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats, 0);
|
|
|
|
// Check for errors after all glGet calls.
|
|
JmeIosGLES.checkGLError();
|
|
|
|
// Print compressed formats.
|
|
for (int i = 0; i < numCompressedFormats; i++) {
|
|
logger.log(Level.FINE, "Compressed Texture Formats: {0}", compressedFormats[i]);
|
|
}
|
|
|
|
TextureUtil.loadTextureFeatures(extensions);
|
|
|
|
applyRenderState(RenderState.DEFAULT);
|
|
JmeIosGLES.glDisable(JmeIosGLES.GL_DITHER);
|
|
JmeIosGLES.checkGLError();
|
|
|
|
logger.log(Level.FINE, "Caps: {0}", caps);
|
|
logger.setLevel(store);
|
|
|
|
uintIndexSupport = extensions.contains("GL_OES_element_index_uint");
|
|
logger.log(Level.FINE, "Support for UInt index: {0}", uintIndexSupport);
|
|
}
|
|
|
|
|
|
/* ------------------------------------------------------------------------------ */
|
|
|
|
|
|
private int extractVersion(String prefixStr, String versionStr) {
|
|
if (versionStr != null) {
|
|
int spaceIdx = versionStr.indexOf(" ", prefixStr.length());
|
|
if (spaceIdx >= 1) {
|
|
versionStr = versionStr.substring(prefixStr.length(), spaceIdx).trim();
|
|
} else {
|
|
versionStr = versionStr.substring(prefixStr.length()).trim();
|
|
}
|
|
float version = Float.parseFloat(versionStr);
|
|
return (int) (version * 100);
|
|
} else {
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
private void deleteRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
|
|
intBuf1[0] = rb.getId();
|
|
JmeIosGLES.glDeleteRenderbuffers(1, intBuf1, 0);
|
|
JmeIosGLES.checkGLError();
|
|
}
|
|
|
|
private int convertUsage(Usage usage) {
|
|
switch (usage) {
|
|
case Static:
|
|
return JmeIosGLES.GL_STATIC_DRAW;
|
|
case Dynamic:
|
|
return JmeIosGLES.GL_DYNAMIC_DRAW;
|
|
case Stream:
|
|
return JmeIosGLES.GL_STREAM_DRAW;
|
|
default:
|
|
throw new RuntimeException("Unknown usage type.");
|
|
}
|
|
}
|
|
|
|
|
|
protected void bindProgram(Shader shader) {
|
|
int shaderId = shader.getId();
|
|
if (context.boundShaderProgram != shaderId) {
|
|
JmeIosGLES.glUseProgram(shaderId);
|
|
JmeIosGLES.checkGLError();
|
|
|
|
statistics.onShaderUse(shader, true);
|
|
boundShader = shader;
|
|
context.boundShaderProgram = shaderId;
|
|
} else {
|
|
statistics.onShaderUse(shader, false);
|
|
}
|
|
}
|
|
|
|
protected void updateShaderUniforms(Shader shader) {
|
|
ListMap<String, Uniform> uniforms = shader.getUniformMap();
|
|
for (int i = 0; i < uniforms.size(); i++) {
|
|
Uniform uniform = uniforms.getValue(i);
|
|
if (uniform.isUpdateNeeded()) {
|
|
updateUniform(shader, uniform);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
protected void updateUniform(Shader shader, Uniform uniform) {
|
|
logger.log(Level.FINE, "IGLESShaderRenderer private updateUniform: " + uniform.getVarType());
|
|
int shaderId = shader.getId();
|
|
|
|
assert uniform.getName() != null;
|
|
assert shader.getId() > 0;
|
|
|
|
if (context.boundShaderProgram != shaderId) {
|
|
JmeIosGLES.glUseProgram(shaderId);
|
|
JmeIosGLES.checkGLError();
|
|
|
|
statistics.onShaderUse(shader, true);
|
|
boundShader = shader;
|
|
context.boundShaderProgram = shaderId;
|
|
} else {
|
|
statistics.onShaderUse(shader, false);
|
|
}
|
|
|
|
int loc = uniform.getLocation();
|
|
if (loc == -1) {
|
|
return;
|
|
}
|
|
|
|
if (loc == -2) {
|
|
// get uniform location
|
|
updateUniformLocation(shader, uniform);
|
|
if (uniform.getLocation() == -1) {
|
|
// not declared, ignore
|
|
uniform.clearUpdateNeeded();
|
|
return;
|
|
}
|
|
loc = uniform.getLocation();
|
|
}
|
|
|
|
if (uniform.getVarType() == null) {
|
|
// removed logging the warning to avoid flooding the log
|
|
// (LWJGL also doesn't post a warning)
|
|
//logger.log(Level.FINEST, "Uniform value is not set yet. Shader: {0}, Uniform: {1}",
|
|
// new Object[]{shader.toString(), uniform.toString()});
|
|
return; // value not set yet..
|
|
}
|
|
|
|
statistics.onUniformSet();
|
|
|
|
uniform.clearUpdateNeeded();
|
|
ByteBuffer bb;//GetPrimitiveArrayCritical
|
|
FloatBuffer fb;
|
|
IntBuffer ib;
|
|
switch (uniform.getVarType()) {
|
|
case Float:
|
|
Float f = (Float) uniform.getValue();
|
|
JmeIosGLES.glUniform1f(loc, f.floatValue());
|
|
break;
|
|
case Vector2:
|
|
Vector2f v2 = (Vector2f) uniform.getValue();
|
|
JmeIosGLES.glUniform2f(loc, v2.getX(), v2.getY());
|
|
break;
|
|
case Vector3:
|
|
Vector3f v3 = (Vector3f) uniform.getValue();
|
|
JmeIosGLES.glUniform3f(loc, v3.getX(), v3.getY(), v3.getZ());
|
|
break;
|
|
case Vector4:
|
|
Object val = uniform.getValue();
|
|
if (val instanceof ColorRGBA) {
|
|
ColorRGBA c = (ColorRGBA) val;
|
|
JmeIosGLES.glUniform4f(loc, c.r, c.g, c.b, c.a);
|
|
} else if (val instanceof Vector4f) {
|
|
Vector4f c = (Vector4f) val;
|
|
JmeIosGLES.glUniform4f(loc, c.x, c.y, c.z, c.w);
|
|
} else {
|
|
Quaternion c = (Quaternion) uniform.getValue();
|
|
JmeIosGLES.glUniform4f(loc, c.getX(), c.getY(), c.getZ(), c.getW());
|
|
}
|
|
break;
|
|
case Boolean:
|
|
Boolean b = (Boolean) uniform.getValue();
|
|
JmeIosGLES.glUniform1i(loc, b.booleanValue() ? JmeIosGLES.GL_TRUE : JmeIosGLES.GL_FALSE);
|
|
break;
|
|
case Matrix3:
|
|
fb = (FloatBuffer) uniform.getValue();
|
|
assert fb.remaining() == 9;
|
|
JmeIosGLES.glUniformMatrix3fv(loc, 1, false, fb);
|
|
break;
|
|
case Matrix4:
|
|
fb = (FloatBuffer) uniform.getValue();
|
|
assert fb.remaining() == 16;
|
|
JmeIosGLES.glUniformMatrix4fv(loc, 1, false, fb);
|
|
break;
|
|
case IntArray:
|
|
ib = (IntBuffer) uniform.getValue();
|
|
JmeIosGLES.glUniform1iv(loc, ib.limit(), ib);
|
|
break;
|
|
case FloatArray:
|
|
fb = (FloatBuffer) uniform.getValue();
|
|
JmeIosGLES.glUniform1fv(loc, fb.limit(), fb);
|
|
break;
|
|
case Vector2Array:
|
|
fb = (FloatBuffer) uniform.getValue();
|
|
JmeIosGLES.glUniform2fv(loc, fb.limit() / 2, fb);
|
|
break;
|
|
case Vector3Array:
|
|
fb = (FloatBuffer) uniform.getValue();
|
|
JmeIosGLES.glUniform3fv(loc, fb.limit() / 3, fb);
|
|
break;
|
|
case Vector4Array:
|
|
fb = (FloatBuffer) uniform.getValue();
|
|
JmeIosGLES.glUniform4fv(loc, fb.limit() / 4, fb);
|
|
break;
|
|
case Matrix4Array:
|
|
fb = (FloatBuffer) uniform.getValue();
|
|
JmeIosGLES.glUniformMatrix4fv(loc, fb.limit() / 16, false, fb);
|
|
break;
|
|
case Int:
|
|
Integer i = (Integer) uniform.getValue();
|
|
JmeIosGLES.glUniform1i(loc, i.intValue());
|
|
break;
|
|
default:
|
|
throw new UnsupportedOperationException("Unsupported uniform type: " + uniform.getVarType());
|
|
}
|
|
JmeIosGLES.checkGLError();
|
|
}
|
|
|
|
protected void updateUniformLocation(Shader shader, Uniform uniform) {
|
|
stringBuf.setLength(0);
|
|
stringBuf.append(uniform.getName()).append('\0');
|
|
updateNameBuffer();
|
|
int loc = JmeIosGLES.glGetUniformLocation(shader.getId(), uniform.getName());
|
|
JmeIosGLES.checkGLError();
|
|
|
|
if (loc < 0) {
|
|
uniform.setLocation(-1);
|
|
// uniform is not declared in shader
|
|
} else {
|
|
uniform.setLocation(loc);
|
|
}
|
|
}
|
|
|
|
protected void updateNameBuffer() {
|
|
int len = stringBuf.length();
|
|
|
|
nameBuf.position(0);
|
|
nameBuf.limit(len);
|
|
for (int i = 0; i < len; i++) {
|
|
nameBuf.put((byte) stringBuf.charAt(i));
|
|
}
|
|
|
|
nameBuf.rewind();
|
|
}
|
|
|
|
|
|
public void updateShaderData(Shader shader) {
|
|
int id = shader.getId();
|
|
boolean needRegister = false;
|
|
if (id == -1) {
|
|
// create program
|
|
id = JmeIosGLES.glCreateProgram();
|
|
JmeIosGLES.checkGLError();
|
|
|
|
if (id <= 0) {
|
|
throw new RendererException("Invalid ID received when trying to create shader program.");
|
|
}
|
|
|
|
shader.setId(id);
|
|
needRegister = true;
|
|
}
|
|
|
|
for (ShaderSource source : shader.getSources()) {
|
|
if (source.isUpdateNeeded()) {
|
|
updateShaderSourceData(source);
|
|
}
|
|
|
|
JmeIosGLES.glAttachShader(id, source.getId());
|
|
JmeIosGLES.checkGLError();
|
|
}
|
|
|
|
// link shaders to program
|
|
JmeIosGLES.glLinkProgram(id);
|
|
JmeIosGLES.checkGLError();
|
|
|
|
JmeIosGLES.glGetProgramiv(id, JmeIosGLES.GL_LINK_STATUS, intBuf1, 0);
|
|
JmeIosGLES.checkGLError();
|
|
|
|
boolean linkOK = intBuf1[0] == JmeIosGLES.GL_TRUE;
|
|
String infoLog = null;
|
|
|
|
if (VALIDATE_SHADER || !linkOK) {
|
|
JmeIosGLES.glGetProgramiv(id, JmeIosGLES.GL_INFO_LOG_LENGTH, intBuf1, 0);
|
|
JmeIosGLES.checkGLError();
|
|
|
|
int length = intBuf1[0];
|
|
if (length > 3) {
|
|
// get infos
|
|
infoLog = JmeIosGLES.glGetProgramInfoLog(id);
|
|
JmeIosGLES.checkGLError();
|
|
}
|
|
}
|
|
|
|
if (linkOK) {
|
|
if (infoLog != null) {
|
|
logger.log(Level.FINE, "shader link success. \n{0}", infoLog);
|
|
} else {
|
|
logger.fine("shader link success");
|
|
}
|
|
shader.clearUpdateNeeded();
|
|
if (needRegister) {
|
|
// Register shader for clean up if it was created in this method.
|
|
objManager.registerObject(shader);
|
|
statistics.onNewShader();
|
|
} else {
|
|
// OpenGL spec: uniform locations may change after re-link
|
|
resetUniformLocations(shader);
|
|
}
|
|
} else {
|
|
if (infoLog != null) {
|
|
throw new RendererException("Shader link failure, shader:" + shader + "\n" + infoLog);
|
|
} else {
|
|
throw new RendererException("Shader link failure, shader:" + shader + "\ninfo: <not provided>");
|
|
}
|
|
}
|
|
}
|
|
|
|
protected void resetUniformLocations(Shader shader) {
|
|
ListMap<String, Uniform> uniforms = shader.getUniformMap();
|
|
for (int i = 0; i < uniforms.size(); i++) {
|
|
Uniform uniform = uniforms.getValue(i);
|
|
uniform.reset(); // e.g check location again
|
|
}
|
|
}
|
|
|
|
public void updateTexImageData(Image img, Texture.Type type) {
|
|
int texId = img.getId();
|
|
if (texId == -1) {
|
|
// create texture
|
|
JmeIosGLES.glGenTextures(1, intBuf1, 0);
|
|
JmeIosGLES.checkGLError();
|
|
|
|
texId = intBuf1[0];
|
|
img.setId(texId);
|
|
objManager.registerObject(img);
|
|
|
|
statistics.onNewTexture();
|
|
}
|
|
|
|
// bind texture
|
|
int target = convertTextureType(type);
|
|
if (context.boundTextures[0] != img) {
|
|
if (context.boundTextureUnit != 0) {
|
|
JmeIosGLES.glActiveTexture(JmeIosGLES.GL_TEXTURE0);
|
|
JmeIosGLES.checkGLError();
|
|
|
|
context.boundTextureUnit = 0;
|
|
}
|
|
|
|
JmeIosGLES.glBindTexture(target, texId);
|
|
JmeIosGLES.checkGLError();
|
|
|
|
context.boundTextures[0] = img;
|
|
}
|
|
|
|
boolean needMips = false;
|
|
if (img.isGeneratedMipmapsRequired()) {
|
|
needMips = true;
|
|
img.setMipmapsGenerated(true);
|
|
}
|
|
|
|
if (target == JmeIosGLES.GL_TEXTURE_CUBE_MAP) {
|
|
// Check max texture size before upload
|
|
if (img.getWidth() > maxCubeTexSize || img.getHeight() > maxCubeTexSize) {
|
|
throw new RendererException("Cannot upload cubemap " + img + ". The maximum supported cubemap resolution is " + maxCubeTexSize);
|
|
}
|
|
} else {
|
|
if (img.getWidth() > maxTexSize || img.getHeight() > maxTexSize) {
|
|
throw new RendererException("Cannot upload texture " + img + ". The maximum supported texture resolution is " + maxTexSize);
|
|
}
|
|
}
|
|
|
|
if (target == JmeIosGLES.GL_TEXTURE_CUBE_MAP) {
|
|
// Upload a cube map / sky box
|
|
/*
|
|
@SuppressWarnings("unchecked")
|
|
List<AndroidImageInfo> bmps = (List<AndroidImageInfo>) img.getEfficentData();
|
|
if (bmps != null) {
|
|
// Native android bitmap
|
|
if (bmps.size() != 6) {
|
|
throw new UnsupportedOperationException("Invalid texture: " + img
|
|
+ "Cubemap textures must contain 6 data units.");
|
|
}
|
|
for (int i = 0; i < 6; i++) {
|
|
TextureUtil.uploadTextureBitmap(JmeIosGLES.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, bmps.get(i).getBitmap(), needMips);
|
|
bmps.get(i).notifyBitmapUploaded();
|
|
}
|
|
} else {
|
|
*/
|
|
// Standard jme3 image data
|
|
List<ByteBuffer> data = img.getData();
|
|
if (data.size() != 6) {
|
|
throw new UnsupportedOperationException("Invalid texture: " + img
|
|
+ "Cubemap textures must contain 6 data units.");
|
|
}
|
|
for (int i = 0; i < 6; i++) {
|
|
TextureUtil.uploadTextureAny(img, JmeIosGLES.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, i, needMips);
|
|
}
|
|
//}
|
|
} else {
|
|
TextureUtil.uploadTextureAny(img, target, 0, needMips);
|
|
/*
|
|
if (img.getEfficentData() instanceof AndroidImageInfo) {
|
|
AndroidImageInfo info = (AndroidImageInfo) img.getEfficentData();
|
|
info.notifyBitmapUploaded();
|
|
}
|
|
*/
|
|
}
|
|
|
|
img.clearUpdateNeeded();
|
|
}
|
|
|
|
private void setupTextureParams(Texture tex) {
|
|
int target = convertTextureType(tex.getType());
|
|
|
|
// filter things
|
|
int minFilter = convertMinFilter(tex.getMinFilter());
|
|
int magFilter = convertMagFilter(tex.getMagFilter());
|
|
|
|
JmeIosGLES.glTexParameteri(target, JmeIosGLES.GL_TEXTURE_MIN_FILTER, minFilter);
|
|
JmeIosGLES.checkGLError();
|
|
JmeIosGLES.glTexParameteri(target, JmeIosGLES.GL_TEXTURE_MAG_FILTER, magFilter);
|
|
JmeIosGLES.checkGLError();
|
|
|
|
/*
|
|
if (tex.getAnisotropicFilter() > 1){
|
|
|
|
if (GLContext.getCapabilities().GL_EXT_texture_filter_anisotropic){
|
|
glTexParameterf(target,
|
|
EXTTextureFilterAnisotropic.GL_TEXTURE_MAX_ANISOTROPY_EXT,
|
|
tex.getAnisotropicFilter());
|
|
}
|
|
|
|
}
|
|
*/
|
|
// repeat modes
|
|
|
|
switch (tex.getType()) {
|
|
case ThreeDimensional:
|
|
case CubeMap: // cubemaps use 3D coords
|
|
// GL_TEXTURE_WRAP_R is not available in api 8
|
|
//GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_WRAP_R, convertWrapMode(tex.getWrap(WrapAxis.R)));
|
|
case TwoDimensional:
|
|
case TwoDimensionalArray:
|
|
JmeIosGLES.glTexParameteri(target, JmeIosGLES.GL_TEXTURE_WRAP_T, convertWrapMode(tex.getWrap(WrapAxis.T)));
|
|
|
|
// fall down here is intentional..
|
|
// case OneDimensional:
|
|
JmeIosGLES.glTexParameteri(target, JmeIosGLES.GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S)));
|
|
|
|
JmeIosGLES.checkGLError();
|
|
break;
|
|
default:
|
|
throw new UnsupportedOperationException("Unknown texture type: " + tex.getType());
|
|
}
|
|
|
|
// R to Texture compare mode
|
|
/*
|
|
if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off){
|
|
GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_COMPARE_MODE, GLES20.GL_COMPARE_R_TO_TEXTURE);
|
|
GLES20.glTexParameteri(target, GLES20.GL_DEPTH_TEXTURE_MODE, GLES20.GL_INTENSITY);
|
|
if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual){
|
|
GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_COMPARE_FUNC, GLES20.GL_GEQUAL);
|
|
}else{
|
|
GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_COMPARE_FUNC, GLES20.GL_LEQUAL);
|
|
}
|
|
}
|
|
*/
|
|
}
|
|
|
|
private int convertTextureType(Texture.Type type) {
|
|
switch (type) {
|
|
case TwoDimensional:
|
|
return JmeIosGLES.GL_TEXTURE_2D;
|
|
// case TwoDimensionalArray:
|
|
// return EXTTextureArray.GL_TEXTURE_2D_ARRAY_EXT;
|
|
// case ThreeDimensional:
|
|
// return GLES20.GL_TEXTURE_3D;
|
|
case CubeMap:
|
|
return JmeIosGLES.GL_TEXTURE_CUBE_MAP;
|
|
default:
|
|
throw new UnsupportedOperationException("Unknown texture type: " + type);
|
|
}
|
|
}
|
|
|
|
private int convertMagFilter(Texture.MagFilter filter) {
|
|
switch (filter) {
|
|
case Bilinear:
|
|
return JmeIosGLES.GL_LINEAR;
|
|
case Nearest:
|
|
return JmeIosGLES.GL_NEAREST;
|
|
default:
|
|
throw new UnsupportedOperationException("Unknown mag filter: " + filter);
|
|
}
|
|
}
|
|
|
|
private int convertMinFilter(Texture.MinFilter filter) {
|
|
switch (filter) {
|
|
case Trilinear:
|
|
return JmeIosGLES.GL_LINEAR_MIPMAP_LINEAR;
|
|
case BilinearNearestMipMap:
|
|
return JmeIosGLES.GL_LINEAR_MIPMAP_NEAREST;
|
|
case NearestLinearMipMap:
|
|
return JmeIosGLES.GL_NEAREST_MIPMAP_LINEAR;
|
|
case NearestNearestMipMap:
|
|
return JmeIosGLES.GL_NEAREST_MIPMAP_NEAREST;
|
|
case BilinearNoMipMaps:
|
|
return JmeIosGLES.GL_LINEAR;
|
|
case NearestNoMipMaps:
|
|
return JmeIosGLES.GL_NEAREST;
|
|
default:
|
|
throw new UnsupportedOperationException("Unknown min filter: " + filter);
|
|
}
|
|
}
|
|
|
|
private int convertWrapMode(Texture.WrapMode mode) {
|
|
switch (mode) {
|
|
case BorderClamp:
|
|
case Clamp:
|
|
case EdgeClamp:
|
|
return JmeIosGLES.GL_CLAMP_TO_EDGE;
|
|
case Repeat:
|
|
return JmeIosGLES.GL_REPEAT;
|
|
case MirroredRepeat:
|
|
return JmeIosGLES.GL_MIRRORED_REPEAT;
|
|
default:
|
|
throw new UnsupportedOperationException("Unknown wrap mode: " + mode);
|
|
}
|
|
}
|
|
|
|
private void renderMeshVertexArray(Mesh mesh, int lod, int count) {
|
|
for (VertexBuffer vb : mesh.getBufferList().getArray()) {
|
|
if (vb.getBufferType() == Type.InterleavedData
|
|
|| vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
|
|
|| vb.getBufferType() == Type.Index) {
|
|
continue;
|
|
}
|
|
|
|
if (vb.getStride() == 0) {
|
|
// not interleaved
|
|
setVertexAttrib_Array(vb);
|
|
} else {
|
|
// interleaved
|
|
VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
|
|
setVertexAttrib_Array(vb, interleavedData);
|
|
}
|
|
}
|
|
|
|
VertexBuffer indices = null;
|
|
if (mesh.getNumLodLevels() > 0) {
|
|
indices = mesh.getLodLevel(lod);
|
|
} else {
|
|
indices = mesh.getBuffer(Type.Index);//buffers.get(Type.Index.ordinal());
|
|
}
|
|
if (indices != null) {
|
|
drawTriangleList_Array(indices, mesh, count);
|
|
} else {
|
|
JmeIosGLES.glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount());
|
|
JmeIosGLES.checkGLError();
|
|
}
|
|
clearVertexAttribs();
|
|
clearTextureUnits();
|
|
}
|
|
|
|
private void renderMeshDefault(Mesh mesh, int lod, int count) {
|
|
VertexBuffer indices = null;
|
|
VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
|
|
if (interleavedData != null && interleavedData.isUpdateNeeded()) {
|
|
updateBufferData(interleavedData);
|
|
}
|
|
|
|
//IntMap<VertexBuffer> buffers = mesh.getBuffers(); ;
|
|
if (mesh.getNumLodLevels() > 0) {
|
|
indices = mesh.getLodLevel(lod);
|
|
} else {
|
|
indices = mesh.getBuffer(Type.Index);// buffers.get(Type.Index.ordinal());
|
|
}
|
|
for (VertexBuffer vb : mesh.getBufferList().getArray()){
|
|
if (vb.getBufferType() == Type.InterleavedData
|
|
|| vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
|
|
|| vb.getBufferType() == Type.Index) {
|
|
continue;
|
|
}
|
|
|
|
if (vb.getStride() == 0) {
|
|
// not interleaved
|
|
setVertexAttrib(vb);
|
|
} else {
|
|
// interleaved
|
|
setVertexAttrib(vb, interleavedData);
|
|
}
|
|
}
|
|
if (indices != null) {
|
|
drawTriangleList(indices, mesh, count);
|
|
} else {
|
|
// throw new UnsupportedOperationException("Cannot render without index buffer");
|
|
JmeIosGLES.glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount());
|
|
JmeIosGLES.checkGLError();
|
|
}
|
|
clearVertexAttribs();
|
|
clearTextureUnits();
|
|
}
|
|
|
|
|
|
public void setVertexAttrib(VertexBuffer vb, VertexBuffer idb) {
|
|
if (vb.getBufferType() == VertexBuffer.Type.Index) {
|
|
throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib");
|
|
}
|
|
|
|
if (vb.isUpdateNeeded() && idb == null) {
|
|
updateBufferData(vb);
|
|
}
|
|
|
|
int programId = context.boundShaderProgram;
|
|
if (programId > 0) {
|
|
Attribute attrib = boundShader.getAttribute(vb.getBufferType());
|
|
int loc = attrib.getLocation();
|
|
if (loc == -1) {
|
|
return; // not defined
|
|
}
|
|
|
|
if (loc == -2) {
|
|
// stringBuf.setLength(0);
|
|
// stringBuf.append("in").append(vb.getBufferType().name()).append('\0');
|
|
// updateNameBuffer();
|
|
|
|
String attributeName = "in" + vb.getBufferType().name();
|
|
loc = JmeIosGLES.glGetAttribLocation(programId, attributeName);
|
|
JmeIosGLES.checkGLError();
|
|
|
|
// not really the name of it in the shader (inPosition\0) but
|
|
// the internal name of the enum (Position).
|
|
if (loc < 0) {
|
|
attrib.setLocation(-1);
|
|
return; // not available in shader.
|
|
} else {
|
|
attrib.setLocation(loc);
|
|
}
|
|
}
|
|
|
|
VertexBuffer[] attribs = context.boundAttribs;
|
|
if (!context.attribIndexList.moveToNew(loc)) {
|
|
JmeIosGLES.glEnableVertexAttribArray(loc);
|
|
JmeIosGLES.checkGLError();
|
|
//System.out.println("Enabled ATTRIB IDX: "+loc);
|
|
}
|
|
if (attribs[loc] != vb) {
|
|
// NOTE: Use id from interleaved buffer if specified
|
|
int bufId = idb != null ? idb.getId() : vb.getId();
|
|
assert bufId != -1;
|
|
|
|
if (bufId == -1) {
|
|
logger.warning("invalid buffer id");
|
|
}
|
|
|
|
if (context.boundArrayVBO != bufId) {
|
|
JmeIosGLES.glBindBuffer(JmeIosGLES.GL_ARRAY_BUFFER, bufId);
|
|
JmeIosGLES.checkGLError();
|
|
|
|
context.boundArrayVBO = bufId;
|
|
}
|
|
|
|
vb.getData().rewind();
|
|
/*
|
|
Android22Workaround.glVertexAttribPointer(loc,
|
|
vb.getNumComponents(),
|
|
convertVertexBufferFormat(vb.getFormat()),
|
|
vb.isNormalized(),
|
|
vb.getStride(),
|
|
0);
|
|
*/
|
|
logger.warning("iTODO Android22Workaround");
|
|
|
|
JmeIosGLES.glVertexAttribPointer(loc,
|
|
vb.getNumComponents(),
|
|
convertVertexBufferFormat(vb.getFormat()),
|
|
vb.isNormalized(),
|
|
vb.getStride(),
|
|
null);
|
|
|
|
JmeIosGLES.checkGLError();
|
|
|
|
attribs[loc] = vb;
|
|
}
|
|
} else {
|
|
throw new IllegalStateException("Cannot render mesh without shader bound");
|
|
}
|
|
}
|
|
|
|
public void setVertexAttrib(VertexBuffer vb) {
|
|
setVertexAttrib(vb, null);
|
|
}
|
|
|
|
public void drawTriangleArray(Mesh.Mode mode, int count, int vertCount) {
|
|
/* if (count > 1){
|
|
ARBDrawInstanced.glDrawArraysInstancedARB(convertElementMode(mode), 0,
|
|
vertCount, count);
|
|
}else{*/
|
|
JmeIosGLES.glDrawArrays(convertElementMode(mode), 0, vertCount);
|
|
JmeIosGLES.checkGLError();
|
|
/*
|
|
}*/
|
|
}
|
|
|
|
public void drawTriangleList(VertexBuffer indexBuf, Mesh mesh, int count) {
|
|
if (indexBuf.getBufferType() != VertexBuffer.Type.Index) {
|
|
throw new IllegalArgumentException("Only index buffers are allowed as triangle lists.");
|
|
}
|
|
|
|
if (indexBuf.isUpdateNeeded()) {
|
|
updateBufferData(indexBuf);
|
|
}
|
|
|
|
int bufId = indexBuf.getId();
|
|
assert bufId != -1;
|
|
|
|
if (bufId == -1) {
|
|
throw new RendererException("Invalid buffer ID");
|
|
}
|
|
|
|
if (context.boundElementArrayVBO != bufId) {
|
|
JmeIosGLES.glBindBuffer(JmeIosGLES.GL_ELEMENT_ARRAY_BUFFER, bufId);
|
|
JmeIosGLES.checkGLError();
|
|
|
|
context.boundElementArrayVBO = bufId;
|
|
}
|
|
|
|
int vertCount = mesh.getVertexCount();
|
|
boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing);
|
|
|
|
Buffer indexData = indexBuf.getData();
|
|
|
|
if (!uintIndexSupport && (indexBuf.getFormat() == Format.UnsignedInt)) {
|
|
throw new RendererException("OpenGL ES does not support 32-bit index buffers." +
|
|
"Split your models to avoid going over 65536 vertices.");
|
|
}
|
|
|
|
if (mesh.getMode() == Mode.Hybrid) {
|
|
int[] modeStart = mesh.getModeStart();
|
|
int[] elementLengths = mesh.getElementLengths();
|
|
|
|
int elMode = convertElementMode(Mode.Triangles);
|
|
int fmt = convertVertexBufferFormat(indexBuf.getFormat());
|
|
int elSize = indexBuf.getFormat().getComponentSize();
|
|
int listStart = modeStart[0];
|
|
int stripStart = modeStart[1];
|
|
int fanStart = modeStart[2];
|
|
int curOffset = 0;
|
|
for (int i = 0; i < elementLengths.length; i++) {
|
|
if (i == stripStart) {
|
|
elMode = convertElementMode(Mode.TriangleStrip);
|
|
} else if (i == fanStart) {
|
|
elMode = convertElementMode(Mode.TriangleStrip);
|
|
}
|
|
int elementLength = elementLengths[i];
|
|
|
|
if (useInstancing) {
|
|
//ARBDrawInstanced.
|
|
throw new IllegalArgumentException("instancing is not supported.");
|
|
/*
|
|
GLES20.glDrawElementsInstancedARB(elMode,
|
|
elementLength,
|
|
fmt,
|
|
curOffset,
|
|
count);
|
|
*/
|
|
} else {
|
|
indexBuf.getData().position(curOffset);
|
|
JmeIosGLES.glDrawElements(elMode, elementLength, fmt, indexBuf.getData());
|
|
JmeIosGLES.checkGLError();
|
|
/*
|
|
glDrawRangeElements(elMode,
|
|
0,
|
|
vertCount,
|
|
elementLength,
|
|
fmt,
|
|
curOffset);
|
|
*/
|
|
}
|
|
|
|
curOffset += elementLength * elSize;
|
|
}
|
|
} else {
|
|
if (useInstancing) {
|
|
throw new IllegalArgumentException("instancing is not supported.");
|
|
//ARBDrawInstanced.
|
|
/*
|
|
GLES20.glDrawElementsInstancedARB(convertElementMode(mesh.getMode()),
|
|
indexBuf.getData().limit(),
|
|
convertVertexBufferFormat(indexBuf.getFormat()),
|
|
0,
|
|
count);
|
|
*/
|
|
} else {
|
|
logger.log(Level.FINE, "IGLESShaderRenderer drawTriangleList TODO check");
|
|
indexData.rewind();
|
|
JmeIosGLES.glDrawElementsIndex(
|
|
convertElementMode(mesh.getMode()),
|
|
indexBuf.getData().limit(),
|
|
convertVertexBufferFormat(indexBuf.getFormat()),
|
|
0);
|
|
/*TODO:
|
|
indexData.rewind();
|
|
JmeIosGLES.glDrawElements(
|
|
convertElementMode(mesh.getMode()),
|
|
indexBuf.getData().limit(),
|
|
convertVertexBufferFormat(indexBuf.getFormat()),
|
|
0);
|
|
*/
|
|
JmeIosGLES.checkGLError();
|
|
}
|
|
}
|
|
}
|
|
|
|
public int convertElementMode(Mesh.Mode mode) {
|
|
switch (mode) {
|
|
case Points:
|
|
return JmeIosGLES.GL_POINTS;
|
|
case Lines:
|
|
return JmeIosGLES.GL_LINES;
|
|
case LineLoop:
|
|
return JmeIosGLES.GL_LINE_LOOP;
|
|
case LineStrip:
|
|
return JmeIosGLES.GL_LINE_STRIP;
|
|
case Triangles:
|
|
return JmeIosGLES.GL_TRIANGLES;
|
|
case TriangleFan:
|
|
return JmeIosGLES.GL_TRIANGLE_FAN;
|
|
case TriangleStrip:
|
|
return JmeIosGLES.GL_TRIANGLE_STRIP;
|
|
default:
|
|
throw new UnsupportedOperationException("Unrecognized mesh mode: " + mode);
|
|
}
|
|
}
|
|
|
|
|
|
private int convertVertexBufferFormat(Format format) {
|
|
switch (format) {
|
|
case Byte:
|
|
return JmeIosGLES.GL_BYTE;
|
|
case UnsignedByte:
|
|
return JmeIosGLES.GL_UNSIGNED_BYTE;
|
|
case Short:
|
|
return JmeIosGLES.GL_SHORT;
|
|
case UnsignedShort:
|
|
return JmeIosGLES.GL_UNSIGNED_SHORT;
|
|
case Int:
|
|
return JmeIosGLES.GL_INT;
|
|
case UnsignedInt:
|
|
return JmeIosGLES.GL_UNSIGNED_INT;
|
|
/*
|
|
case Half:
|
|
return NVHalfFloat.GL_HALF_FLOAT_NV;
|
|
// return ARBHalfFloatVertex.GL_HALF_FLOAT;
|
|
*/
|
|
case Float:
|
|
return JmeIosGLES.GL_FLOAT;
|
|
// case Double:
|
|
// return JmeIosGLES.GL_DOUBLE;
|
|
default:
|
|
throw new RuntimeException("Unknown buffer format.");
|
|
|
|
}
|
|
}
|
|
|
|
public void clearVertexAttribs() {
|
|
IDList attribList = context.attribIndexList;
|
|
for (int i = 0; i < attribList.oldLen; i++) {
|
|
int idx = attribList.oldList[i];
|
|
|
|
JmeIosGLES.glDisableVertexAttribArray(idx);
|
|
JmeIosGLES.checkGLError();
|
|
|
|
context.boundAttribs[idx] = null;
|
|
}
|
|
context.attribIndexList.copyNewToOld();
|
|
}
|
|
|
|
|
|
public void clearTextureUnits() {
|
|
IDList textureList = context.textureIndexList;
|
|
Image[] textures = context.boundTextures;
|
|
for (int i = 0; i < textureList.oldLen; i++) {
|
|
int idx = textureList.oldList[i];
|
|
// if (context.boundTextureUnit != idx){
|
|
// glActiveTexture(GL_TEXTURE0 + idx);
|
|
// context.boundTextureUnit = idx;
|
|
// }
|
|
// glDisable(convertTextureType(textures[idx].getType()));
|
|
textures[idx] = null;
|
|
}
|
|
context.textureIndexList.copyNewToOld();
|
|
}
|
|
|
|
|
|
public void updateFrameBuffer(FrameBuffer fb) {
|
|
int id = fb.getId();
|
|
if (id == -1) {
|
|
// create FBO
|
|
JmeIosGLES.glGenFramebuffers(1, intBuf1, 0);
|
|
JmeIosGLES.checkGLError();
|
|
|
|
id = intBuf1[0];
|
|
fb.setId(id);
|
|
objManager.registerObject(fb);
|
|
|
|
statistics.onNewFrameBuffer();
|
|
}
|
|
|
|
if (context.boundFBO != id) {
|
|
JmeIosGLES.glBindFramebuffer(JmeIosGLES.GL_FRAMEBUFFER, id);
|
|
JmeIosGLES.checkGLError();
|
|
|
|
// binding an FBO automatically sets draw buf to GL_COLOR_ATTACHMENT0
|
|
context.boundDrawBuf = 0;
|
|
context.boundFBO = id;
|
|
}
|
|
|
|
FrameBuffer.RenderBuffer depthBuf = fb.getDepthBuffer();
|
|
if (depthBuf != null) {
|
|
updateFrameBufferAttachment(fb, depthBuf);
|
|
}
|
|
|
|
for (int i = 0; i < fb.getNumColorBuffers(); i++) {
|
|
FrameBuffer.RenderBuffer colorBuf = fb.getColorBuffer(i);
|
|
updateFrameBufferAttachment(fb, colorBuf);
|
|
}
|
|
|
|
fb.clearUpdateNeeded();
|
|
}
|
|
|
|
|
|
public void updateFrameBufferAttachment(FrameBuffer fb, RenderBuffer rb) {
|
|
boolean needAttach;
|
|
if (rb.getTexture() == null) {
|
|
// if it hasn't been created yet, then attach is required.
|
|
needAttach = rb.getId() == -1;
|
|
updateRenderBuffer(fb, rb);
|
|
} else {
|
|
needAttach = false;
|
|
updateRenderTexture(fb, rb);
|
|
}
|
|
if (needAttach) {
|
|
JmeIosGLES.glFramebufferRenderbuffer(JmeIosGLES.GL_FRAMEBUFFER,
|
|
convertAttachmentSlot(rb.getSlot()),
|
|
JmeIosGLES.GL_RENDERBUFFER,
|
|
rb.getId());
|
|
|
|
JmeIosGLES.checkGLError();
|
|
}
|
|
}
|
|
|
|
|
|
public void updateRenderTexture(FrameBuffer fb, RenderBuffer rb) {
|
|
Texture tex = rb.getTexture();
|
|
Image image = tex.getImage();
|
|
if (image.isUpdateNeeded()) {
|
|
updateTexImageData(image, tex.getType());
|
|
|
|
// NOTE: For depth textures, sets nearest/no-mips mode
|
|
// Required to fix "framebuffer unsupported"
|
|
// for old NVIDIA drivers!
|
|
setupTextureParams(tex);
|
|
}
|
|
|
|
JmeIosGLES.glFramebufferTexture2D(JmeIosGLES.GL_FRAMEBUFFER,
|
|
convertAttachmentSlot(rb.getSlot()),
|
|
convertTextureType(tex.getType()),
|
|
image.getId(),
|
|
0);
|
|
|
|
JmeIosGLES.checkGLError();
|
|
}
|
|
|
|
|
|
private void updateRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
|
|
int id = rb.getId();
|
|
if (id == -1) {
|
|
JmeIosGLES.glGenRenderbuffers(1, intBuf1, 0);
|
|
JmeIosGLES.checkGLError();
|
|
|
|
id = intBuf1[0];
|
|
rb.setId(id);
|
|
}
|
|
|
|
if (context.boundRB != id) {
|
|
JmeIosGLES.glBindRenderbuffer(JmeIosGLES.GL_RENDERBUFFER, id);
|
|
JmeIosGLES.checkGLError();
|
|
|
|
context.boundRB = id;
|
|
}
|
|
|
|
if (fb.getWidth() > maxRBSize || fb.getHeight() > maxRBSize) {
|
|
throw new RendererException("Resolution " + fb.getWidth()
|
|
+ ":" + fb.getHeight() + " is not supported.");
|
|
}
|
|
|
|
TextureUtil.IosGLImageFormat imageFormat = TextureUtil.getImageFormat(rb.getFormat());
|
|
if (imageFormat.renderBufferStorageFormat == 0) {
|
|
throw new RendererException("The format '" + rb.getFormat() + "' cannot be used for renderbuffers.");
|
|
}
|
|
|
|
// if (fb.getSamples() > 1 && GLContext.getCapabilities().GL_EXT_framebuffer_multisample) {
|
|
if (fb.getSamples() > 1) {
|
|
// // FIXME
|
|
throw new RendererException("Multisample FrameBuffer is not supported yet.");
|
|
// int samples = fb.getSamples();
|
|
// if (maxFBOSamples < samples) {
|
|
// samples = maxFBOSamples;
|
|
// }
|
|
// glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT,
|
|
// samples,
|
|
// glFmt.internalFormat,
|
|
// fb.getWidth(),
|
|
// fb.getHeight());
|
|
} else {
|
|
JmeIosGLES.glRenderbufferStorage(JmeIosGLES.GL_RENDERBUFFER,
|
|
imageFormat.renderBufferStorageFormat,
|
|
fb.getWidth(),
|
|
fb.getHeight());
|
|
|
|
JmeIosGLES.checkGLError();
|
|
}
|
|
}
|
|
|
|
|
|
private int convertAttachmentSlot(int attachmentSlot) {
|
|
// can also add support for stencil here
|
|
if (attachmentSlot == FrameBuffer.SLOT_DEPTH) {
|
|
return JmeIosGLES.GL_DEPTH_ATTACHMENT;
|
|
} else if (attachmentSlot == 0) {
|
|
return JmeIosGLES.GL_COLOR_ATTACHMENT0;
|
|
} else {
|
|
throw new UnsupportedOperationException("Android does not support multiple color attachments to an FBO");
|
|
}
|
|
}
|
|
|
|
|
|
private void checkFrameBufferStatus(FrameBuffer fb) {
|
|
try {
|
|
checkFrameBufferError();
|
|
} catch (IllegalStateException ex) {
|
|
logger.log(Level.SEVERE, "=== jMonkeyEngine FBO State ===\n{0}", fb);
|
|
printRealFrameBufferInfo(fb);
|
|
throw ex;
|
|
}
|
|
}
|
|
|
|
private void checkFrameBufferError() {
|
|
int status = JmeIosGLES.glCheckFramebufferStatus(JmeIosGLES.GL_FRAMEBUFFER);
|
|
switch (status) {
|
|
case JmeIosGLES.GL_FRAMEBUFFER_COMPLETE:
|
|
break;
|
|
case JmeIosGLES.GL_FRAMEBUFFER_UNSUPPORTED:
|
|
//Choose different formats
|
|
throw new IllegalStateException("Framebuffer object format is "
|
|
+ "unsupported by the video hardware.");
|
|
case JmeIosGLES.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
|
|
throw new IllegalStateException("Framebuffer has erronous attachment.");
|
|
case JmeIosGLES.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
|
|
throw new IllegalStateException("Framebuffer doesn't have any renderbuffers attached.");
|
|
case JmeIosGLES.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
|
|
throw new IllegalStateException("Framebuffer attachments must have same dimensions.");
|
|
// case GLES20.GL_FRAMEBUFFER_INCOMPLETE_FORMATS:
|
|
// throw new IllegalStateException("Framebuffer attachments must have same formats.");
|
|
// case GLES20.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
|
|
// throw new IllegalStateException("Incomplete draw buffer.");
|
|
// case GLES20.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
|
|
// throw new IllegalStateException("Incomplete read buffer.");
|
|
// case GLES20.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT:
|
|
// throw new IllegalStateException("Incomplete multisample buffer.");
|
|
default:
|
|
//Programming error; will fail on all hardware
|
|
throw new IllegalStateException("Some video driver error "
|
|
+ "or programming error occured. "
|
|
+ "Framebuffer object status is invalid: " + status);
|
|
}
|
|
}
|
|
|
|
private void printRealRenderBufferInfo(FrameBuffer fb, RenderBuffer rb, String name) {
|
|
System.out.println("== Renderbuffer " + name + " ==");
|
|
System.out.println("RB ID: " + rb.getId());
|
|
System.out.println("Is proper? " + JmeIosGLES.glIsRenderbuffer(rb.getId()));
|
|
|
|
int attachment = convertAttachmentSlot(rb.getSlot());
|
|
|
|
//intBuf16.clear();
|
|
JmeIosGLES.glGetFramebufferAttachmentParameteriv(JmeIosGLES.GL_FRAMEBUFFER,
|
|
attachment, JmeIosGLES.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, intBuf16, 0);
|
|
int type = intBuf16[0];
|
|
|
|
//intBuf16.clear();
|
|
JmeIosGLES.glGetFramebufferAttachmentParameteriv(JmeIosGLES.GL_FRAMEBUFFER,
|
|
attachment, JmeIosGLES.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, intBuf16, 0);
|
|
int rbName = intBuf16[0];
|
|
|
|
switch (type) {
|
|
case JmeIosGLES.GL_NONE:
|
|
System.out.println("Type: None");
|
|
break;
|
|
case JmeIosGLES.GL_TEXTURE:
|
|
System.out.println("Type: Texture");
|
|
break;
|
|
case JmeIosGLES.GL_RENDERBUFFER:
|
|
System.out.println("Type: Buffer");
|
|
System.out.println("RB ID: " + rbName);
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void printRealFrameBufferInfo(FrameBuffer fb) {
|
|
// boolean doubleBuffer = GLES20.glGetBooleanv(GLES20.GL_DOUBLEBUFFER);
|
|
boolean doubleBuffer = false; // FIXME
|
|
// String drawBuf = getTargetBufferName(glGetInteger(GL_DRAW_BUFFER));
|
|
// String readBuf = getTargetBufferName(glGetInteger(GL_READ_BUFFER));
|
|
|
|
int fbId = fb.getId();
|
|
//intBuf16.clear();
|
|
// int curDrawBinding = GLES20.glGetIntegerv(GLES20.GL_DRAW_FRAMEBUFFER_BINDING);
|
|
// int curReadBinding = glGetInteger(ARBFramebufferObject.GL_READ_FRAMEBUFFER_BINDING);
|
|
|
|
System.out.println("=== OpenGL FBO State ===");
|
|
System.out.println("Context doublebuffered? " + doubleBuffer);
|
|
System.out.println("FBO ID: " + fbId);
|
|
System.out.println("Is proper? " + JmeIosGLES.glIsFramebuffer(fbId));
|
|
// System.out.println("Is bound to draw? " + (fbId == curDrawBinding));
|
|
// System.out.println("Is bound to read? " + (fbId == curReadBinding));
|
|
// System.out.println("Draw buffer: " + drawBuf);
|
|
// System.out.println("Read buffer: " + readBuf);
|
|
|
|
if (context.boundFBO != fbId) {
|
|
JmeIosGLES.glBindFramebuffer(JmeIosGLES.GL_FRAMEBUFFER, fbId);
|
|
context.boundFBO = fbId;
|
|
}
|
|
|
|
if (fb.getDepthBuffer() != null) {
|
|
printRealRenderBufferInfo(fb, fb.getDepthBuffer(), "Depth");
|
|
}
|
|
for (int i = 0; i < fb.getNumColorBuffers(); i++) {
|
|
printRealRenderBufferInfo(fb, fb.getColorBuffer(i), "Color" + i);
|
|
}
|
|
|
|
|
|
}
|
|
|
|
public void drawTriangleList_Array(VertexBuffer indexBuf, Mesh mesh, int count) {
|
|
if (indexBuf.getBufferType() != VertexBuffer.Type.Index) {
|
|
throw new IllegalArgumentException("Only index buffers are allowed as triangle lists.");
|
|
}
|
|
|
|
boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing);
|
|
if (useInstancing) {
|
|
throw new IllegalArgumentException("Caps.MeshInstancing is not supported.");
|
|
}
|
|
|
|
int vertCount = mesh.getVertexCount();
|
|
Buffer indexData = indexBuf.getData();
|
|
indexData.rewind();
|
|
|
|
if (mesh.getMode() == Mode.Hybrid) {
|
|
int[] modeStart = mesh.getModeStart();
|
|
int[] elementLengths = mesh.getElementLengths();
|
|
|
|
int elMode = convertElementMode(Mode.Triangles);
|
|
int fmt = convertVertexBufferFormat(indexBuf.getFormat());
|
|
int elSize = indexBuf.getFormat().getComponentSize();
|
|
int listStart = modeStart[0];
|
|
int stripStart = modeStart[1];
|
|
int fanStart = modeStart[2];
|
|
int curOffset = 0;
|
|
for (int i = 0; i < elementLengths.length; i++) {
|
|
if (i == stripStart) {
|
|
elMode = convertElementMode(Mode.TriangleStrip);
|
|
} else if (i == fanStart) {
|
|
elMode = convertElementMode(Mode.TriangleFan);
|
|
}
|
|
int elementLength = elementLengths[i];
|
|
|
|
indexBuf.getData().position(curOffset);
|
|
JmeIosGLES.glDrawElements(elMode, elementLength, fmt, indexBuf.getData());
|
|
JmeIosGLES.checkGLError();
|
|
|
|
curOffset += elementLength * elSize;
|
|
}
|
|
} else {
|
|
JmeIosGLES.glDrawElements(
|
|
convertElementMode(mesh.getMode()),
|
|
indexBuf.getData().limit(),
|
|
convertVertexBufferFormat(indexBuf.getFormat()),
|
|
indexBuf.getData());
|
|
JmeIosGLES.checkGLError();
|
|
}
|
|
}
|
|
|
|
public void setVertexAttrib_Array(VertexBuffer vb, VertexBuffer idb) {
|
|
if (vb.getBufferType() == VertexBuffer.Type.Index) {
|
|
throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib");
|
|
}
|
|
|
|
// Get shader
|
|
int programId = context.boundShaderProgram;
|
|
if (programId > 0) {
|
|
VertexBuffer[] attribs = context.boundAttribs;
|
|
|
|
Attribute attrib = boundShader.getAttribute(vb.getBufferType());
|
|
int loc = attrib.getLocation();
|
|
if (loc == -1) {
|
|
//throw new IllegalArgumentException("Location is invalid for attrib: [" + vb.getBufferType().name() + "]");
|
|
return;
|
|
} else if (loc == -2) {
|
|
String attributeName = "in" + vb.getBufferType().name();
|
|
|
|
loc = JmeIosGLES.glGetAttribLocation(programId, attributeName);
|
|
JmeIosGLES.checkGLError();
|
|
|
|
if (loc < 0) {
|
|
attrib.setLocation(-1);
|
|
return; // not available in shader.
|
|
} else {
|
|
attrib.setLocation(loc);
|
|
}
|
|
|
|
} // if (loc == -2)
|
|
|
|
if ((attribs[loc] != vb) || vb.isUpdateNeeded()) {
|
|
// NOTE: Use data from interleaved buffer if specified
|
|
VertexBuffer avb = idb != null ? idb : vb;
|
|
avb.getData().rewind();
|
|
avb.getData().position(vb.getOffset());
|
|
|
|
// Upload attribute data
|
|
JmeIosGLES.glVertexAttribPointer(loc,
|
|
vb.getNumComponents(),
|
|
convertVertexBufferFormat(vb.getFormat()),
|
|
vb.isNormalized(),
|
|
vb.getStride(),
|
|
avb.getData());
|
|
|
|
JmeIosGLES.checkGLError();
|
|
|
|
JmeIosGLES.glEnableVertexAttribArray(loc);
|
|
JmeIosGLES.checkGLError();
|
|
|
|
attribs[loc] = vb;
|
|
} // if (attribs[loc] != vb)
|
|
} else {
|
|
throw new IllegalStateException("Cannot render mesh without shader bound");
|
|
}
|
|
}
|
|
|
|
public void setVertexAttrib_Array(VertexBuffer vb) {
|
|
setVertexAttrib_Array(vb, null);
|
|
}
|
|
|
|
|
|
public void updateShaderSourceData(ShaderSource source) {
|
|
int id = source.getId();
|
|
if (id == -1) {
|
|
// Create id
|
|
id = JmeIosGLES.glCreateShader(convertShaderType(source.getType()));
|
|
JmeIosGLES.checkGLError();
|
|
|
|
if (id <= 0) {
|
|
throw new RendererException("Invalid ID received when trying to create shader.");
|
|
}
|
|
source.setId(id);
|
|
}
|
|
|
|
if (!source.getLanguage().equals("GLSL100")) {
|
|
throw new RendererException("This shader cannot run in OpenGL ES. "
|
|
+ "Only GLSL 1.0 shaders are supported.");
|
|
}
|
|
|
|
// upload shader source
|
|
// merge the defines and source code
|
|
byte[] definesCodeData = source.getDefines().getBytes();
|
|
byte[] sourceCodeData = source.getSource().getBytes();
|
|
ByteBuffer codeBuf = BufferUtils.createByteBuffer(definesCodeData.length
|
|
+ sourceCodeData.length);
|
|
codeBuf.put(definesCodeData);
|
|
codeBuf.put(sourceCodeData);
|
|
codeBuf.flip();
|
|
|
|
if (powerVr && source.getType() == ShaderType.Vertex) {
|
|
// XXX: This is to fix a bug in old PowerVR, remove
|
|
// when no longer applicable.
|
|
JmeIosGLES.glShaderSource(
|
|
id, source.getDefines()
|
|
+ source.getSource());
|
|
} else {
|
|
String precision ="";
|
|
if (source.getType() == ShaderType.Fragment) {
|
|
precision = "precision mediump float;\n";
|
|
}
|
|
JmeIosGLES.glShaderSource(
|
|
id,
|
|
precision
|
|
+source.getDefines()
|
|
+ source.getSource());
|
|
}
|
|
// int range[] = new int[2];
|
|
// int precision[] = new int[1];
|
|
// GLES20.glGetShaderPrecisionFormat(GLES20.GL_VERTEX_SHADER, GLES20.GL_HIGH_FLOAT, range, 0, precision, 0);
|
|
// System.out.println("PRECISION HIGH FLOAT VERTEX");
|
|
// System.out.println("range "+range[0]+"," +range[1]);
|
|
// System.out.println("precision "+precision[0]);
|
|
|
|
JmeIosGLES.glCompileShader(id);
|
|
JmeIosGLES.checkGLError();
|
|
|
|
JmeIosGLES.glGetShaderiv(id, JmeIosGLES.GL_COMPILE_STATUS, intBuf1, 0);
|
|
JmeIosGLES.checkGLError();
|
|
|
|
boolean compiledOK = intBuf1[0] == JmeIosGLES.GL_TRUE;
|
|
String infoLog = null;
|
|
|
|
if (VALIDATE_SHADER || !compiledOK) {
|
|
// even if compile succeeded, check
|
|
// log for warnings
|
|
JmeIosGLES.glGetShaderiv(id, JmeIosGLES.GL_INFO_LOG_LENGTH, intBuf1, 0);
|
|
JmeIosGLES.checkGLError();
|
|
infoLog = JmeIosGLES.glGetShaderInfoLog(id);
|
|
}
|
|
|
|
if (compiledOK) {
|
|
if (infoLog != null) {
|
|
logger.log(Level.FINE, "compile success: {0}, {1}", new Object[]{source.getName(), infoLog});
|
|
} else {
|
|
logger.log(Level.FINE, "compile success: {0}", source.getName());
|
|
}
|
|
source.clearUpdateNeeded();
|
|
} else {
|
|
logger.log(Level.WARNING, "Bad compile of:\n{0}",
|
|
new Object[]{ShaderDebug.formatShaderSource(stringBuf.toString() + source.getDefines() + source.getSource())});
|
|
if (infoLog != null) {
|
|
throw new RendererException("compile error in: " + source + "\n" + infoLog);
|
|
} else {
|
|
throw new RendererException("compile error in: " + source + "\nerror: <not provided>");
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
public int convertShaderType(ShaderType type) {
|
|
switch (type) {
|
|
case Fragment:
|
|
return JmeIosGLES.GL_FRAGMENT_SHADER;
|
|
case Vertex:
|
|
return JmeIosGLES.GL_VERTEX_SHADER;
|
|
// case Geometry:
|
|
// return ARBGeometryShader4.GL_GEOMETRY_SHADER_ARB;
|
|
default:
|
|
throw new RuntimeException("Unrecognized shader type.");
|
|
}
|
|
}
|
|
|
|
private int convertTestFunction(RenderState.TestFunction testFunc) {
|
|
switch (testFunc) {
|
|
case Never:
|
|
return JmeIosGLES.GL_NEVER;
|
|
case Less:
|
|
return JmeIosGLES.GL_LESS;
|
|
case LessOrEqual:
|
|
return JmeIosGLES.GL_LEQUAL;
|
|
case Greater:
|
|
return JmeIosGLES.GL_GREATER;
|
|
case GreaterOrEqual:
|
|
return JmeIosGLES.GL_GEQUAL;
|
|
case Equal:
|
|
return JmeIosGLES.GL_EQUAL;
|
|
case NotEqual:
|
|
return JmeIosGLES.GL_NOTEQUAL;
|
|
case Always:
|
|
return JmeIosGLES.GL_ALWAYS;
|
|
default:
|
|
throw new UnsupportedOperationException("Unrecognized test function: " + testFunc);
|
|
}
|
|
}
|
|
|
|
public void setMainFrameBufferSrgb(boolean srgb) {
|
|
|
|
}
|
|
|
|
public void setLinearizeSrgbImages(boolean linearize) {
|
|
|
|
}
|
|
|
|
public void readFrameBufferWithFormat(FrameBuffer fb, ByteBuffer byteBuf, Image.Format format) {
|
|
throw new UnsupportedOperationException("Not supported yet. URA will make that work seamlessly");
|
|
}
|
|
} |